The best looking console game?

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I'm sure we've all seen this;
http://www.gametrailers.com/player.php?id=10454&type=mov&pl=game

and originally I thought it was just a pre-rendered cut-scene then I found;

Shortly after Microsoft's presentation, we had an opportunity to get a close-up look at Halo 3 with Bungie representatives. We spoke with Brian Gerrard, one of Bungie's community managers, as well as TJ Cohen, the cinematics director. Cohen stated that the trailer was a good example of where Halo 3 is going, in terms of fiction. By that, he means that the story is epic in scale, but dark as well, and Bungie is going for a distinct mood, since Halo 3 will represent the end of the trilogy.

The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cohen noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scratches and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story.

We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.

The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.

It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.
http://uk.gamespot.com/e3/e3story.html?sid=6149725&pid=926632
http://forum.teamxbox.com/showthread.php?t=441636

Now I thought graphics would not improve at all since Gears of War but that kicks Gears to the curb. :eek:
 
are we supposed to be looking at the trailer from the first link in your post ?

doesnt look anywhere nears as good as gow

well the close up of the player does look very good

but the square rocks and stuff look like a half life 2 mod
 
can't really see what's so awesome in that trailer, the best thing about it is the way they've edited the video to have camera shake when the Banshees go past.
 
andy said:
doesnt look anywhere nears as good as gow

GOW was a much darker game, All they needed to do was throw in good shadowing, And boom gorgeous game.

Yes I understand there was a lot more to it than that.

But i think the difference between the games literally is Night and Day.

Reflections, Weather Effects, Lighting all appear better on Halo 3.

Also I believe Halo 3 to have what it was that RFOM had over GOW.

Ingame richness and mechanics.

Woo for Halo 3. Never been a big Halo Fan, Loved the 1st, Couldn't get into the Arbiter quests on the 2nd, but i'll be having fun with this one.
 
I'm not one to buy into stuff early on, but I do know Halo and just how big of a brand this is. It's big enough to compete with any other brands such as Mario, Zelda, Gran Turismo and Metal Gear Solid.

Bungie are clearly going the way of making it epic, like they did with the Halo2 advertising campaign.

However, onto the trailer at hand.. for those who say it doesn't look great, you are either anti-Halo or you are just totally unaware of just what is rendering in real time there, because that is possibly the most impressive trailer I have ever seen, and you can count Gears of War in that too.

If Microsoft keep advertising Halo3 correctly and pushing it with just the right amount of force, i.e. enough to keep us interested but not so much that it becomes diluted, repetative and boring then they potentially have the one game that could end the next-generation war before it's even begun, and Microsoft know this. Sony have been so slow out the gates, first with a 16 month delay of the Xbox360, then a futher 'x' months before we see the bigger games, people are becoming restless, certainly those who waiting for the PS3. I wouldn't be surprised to see more people going to the Xbox360 around the summer and at Christmas with it's further price-drop it could really crush Sony.

Then there is Gears of War 2...
 
Halo 3 + GTA IV + 360 Premium packages will be what, 240 quid by christmas?

Gonna be a very very tough christmas for Sony, and possibly Wii.
 
slambo69 said:
Its just been announced it has 4 player co-op over live and system link, this game is going to be awesome!

do you have a link for that? just about the only way to make halo better really
 
tbh, i dont see it improving much from the beta to final, i KNOW i will still be wowed by things in the SP campaign, was recently playing halo2 on the 360 as I never finished it the first time around, got bored of the arbiter missions and I wowed in quite a few places, including the covenant armada jumping in over delta halo :)
 
Skyfall said:
tbh, i dont see it improving much from the beta to final, i KNOW i will still be wowed by things in the SP campaign, was recently playing halo2 on the 360 as I never finished it the first time around, got bored of the arbiter missions and I wowed in quite a few places, including the covenant armada jumping in over delta halo :)
The beta is multiplayer though, this is single player, totally different engines I think. (Or well as you can see the single player graphics are 100% better than the beta currently, that's subject to change doubt it'll match the single player though)
 
MouseMat2004 said:
That cut scene in GOW where the Helicopter crashes and the Locusts attack just rocks my socks off. It's stunning.
They all rock my socks off. My mate got sick of me saying "wow the graphics on this game are immense" all the way through the campaign.
 
Jihad said:
The beta is multiplayer though, this is single player, totally different engines I think. (Or well as you can see the single player graphics are 100% better than the beta currently, that's subject to change doubt it'll match the single player though)

i would be incredibly surprised if the multiplayer and single player games ran on different engines
 
theres generally things like, the engine would have different settings for multiplayer, lower textures, or shadows, lower whatever you need to get more people into a game and not have any slow down at all. but quite frankly, that video looks incredibly good, but i'll believe it when i see it, every single game i can ever remember has screenshots out 1-2 years before the game is out that are passed off as ingame shots but are pre-rendered hugely more detailed shots than you ever ever find ingame.

you can ever say stuff like, that is ingame, and rendered on the fly, but its framerate is actually unplayable when moving around fast and AI is working and other stuffs going on. it could be running that engine but with massively higher settings than you'll ever see in real gameplay, but its still "ingame" and so they get away with saying that kind of thing. as per usual, every thread someone points this out and finishes it off with the obligatory "but how freaking amazing would it be if that turns out to be exactly how it looks ingame when it comes out". famous last words, seen them in 100's of threads for a decade, yet to come true i believe.
 
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