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The Division 2 - March 2019

Discussion in 'PC Games' started by Gregster, Jun 11, 2018.

  1. McBain

    Capodecina

    Joined: Oct 17, 2002

    Posts: 22,019

    Location: Lancs/London

    Completely disagree, they deserve no benefit of the doubt, test code making it into production is inexcusable and blaming it on COVID is pretty disgusting.
     
  2. RIZZEE

    Mobster

    Joined: Jan 31, 2009

    Posts: 4,120

    Location: London

    Usually about 30 minutes to an hour playing, racking my brain about this.
     
  3. chroniclard

    Capodecina

    Joined: Apr 23, 2014

    Posts: 15,805

    Location: Hertfordshire

    When it was first released I had DX12 issues and it used to crash, started playing again and tried DX12, crashed after about an hour. Back to DX11, no issue yet!
     
  4. Besty

    Mobster

    Joined: Oct 18, 2002

    Posts: 3,442

    as it stands today, it is most likely a system issue and not the game, i would run some stability tests (memtestx86, intel test, realbench) first to see if its hardware related.

    for all ubisoft games i need to dial back my overclocks, especially ram.

    re: DX12, have done about 8 hours in game now (9900KF (speedstep off), 5700XT, Asrock Phantom Gaming) and its been silky smooth and no crashes in DX12. No player disconnects seen.
     
  5. snips86x

    Capodecina

    Joined: Nov 14, 2012

    Posts: 16,709

    Location: Close to Swindon, but not Swindon

    This isn't about "test code" though. They purposefully reduced its damage by 40% and then admitted that changing it that drastically was a mistake...
     
  6. McBain

    Capodecina

    Joined: Oct 17, 2002

    Posts: 22,019

    Location: Lancs/London

    Except that's not what they said in the SOTG. What they said was it was a change meant for their internal test server, therefore test code that should never have gotten into the release.

    We can talk about values all day long, what it should or shouldn't be but the fact remains, this balance change was never meant for the consumer at this time.

    It's all there in the SOTG.
     
    Last edited: Apr 23, 2020
  7. 'Wes

    Capodecina

    Joined: Jun 28, 2009

    Posts: 11,720

    Location: Łódź, Poland

    Oh i know, i was just stating i'm not going back to the M1A/Bakers Dozen after discovering the Police MK17.
     
  8. Dr Delphi

    Wise Guy

    Joined: Jun 9, 2009

    Posts: 1,334

    Location: Suffolk

    I played with the police Mk17 last night - do you have a good build to go with it, I'm still using the same build I had for my bakers dozen which seemed ok but not too powerful.
     
  9. llamadal

    Mobster

    Joined: Jan 14, 2010

    Posts: 2,825

    Location: London

    thanks snips - that is excellent news.

    They should give the other guns a buff rather than nerfing - give a better feeling on harder content and encourage people to use what they want rather than have 1 or 2 goto weapons.
     
  10. snips86x

    Capodecina

    Joined: Nov 14, 2012

    Posts: 16,709

    Location: Close to Swindon, but not Swindon

    I only ever ran Bakers/M1A as secondary as I prefer AR. They've had a buff, which is nice, and I've even managed to out DPS it with my AR crit build. Hell, my tardigrade build has seen some of the highest damage in heroic content before TU9.
     
  11. RIZZEE

    Mobster

    Joined: Jan 31, 2009

    Posts: 4,120

    Location: London

    Done all those, rock steady. Just weird since it only started happening after TU9.
     
  12. Tupro

    Wise Guy

    Joined: Aug 4, 2016

    Posts: 1,039

    agreed, the m1a is a slow firing rifle that SHOULD hit hard.. people just used it because the fast firing weapons (lmg/ar/smg) just dont put out enough damage to compare

    glad to see the revert, just hope they dont take too long to put it back
     
  13. OCPete

    Wise Guy

    Joined: Sep 22, 2010

    Posts: 1,169

    Location: Newbury, England

    Agree 100%. A slower firing gun with a small mag should have higher dmg, otherwise its pointless.

    Looking forward to getting my BD back into my crit build. The Mk17 is fast, stable and has a big mag, but lacks punch in comparison.

    A 40% nerf is ridiculous. Is that scale unprecedented in the game?
     
  14. Xcept1

    Mobster

    Joined: Dec 21, 2002

    Posts: 4,174

    Location: England

    Reinstalled this over night. Not played since completing the raid a few times. How's the new DLC? Much to keep you occupied?
     
  15. V F

    Capodecina

    Joined: Aug 13, 2003

    Posts: 16,630

    Location: UK

    Yeah, it's been fun.
     
  16. delvey

    Gangster

    Joined: Aug 18, 2014

    Posts: 170

    Been putting some hours into this with the corona lockdown. DX12 working fine for me as well.
    Struggling to clear control point level 4's solo. Most people on the clan seem to want to complete bounties. Any suggestions/kit layout?
    I currently have level 500ish stuff
     
  17. 'Wes

    Capodecina

    Joined: Jun 28, 2009

    Posts: 11,720

    Location: Łódź, Poland

    Afraid not, i'm still chasing gear i want.
     
  18. Slipperz

    Gangster

    Joined: Dec 17, 2006

    Posts: 451

    I have found that disabling Uplay overlay in the Uplay settings as pointed out by tracertong, it has eliminated my crashes during gameplay. So thanks tracertong ;)

    Took the plunge and bought warlords expansion. Used some of the Uplay credit and got 20% off :p All good so far....
     
    Last edited: Apr 23, 2020
  19. V F

    Capodecina

    Joined: Aug 13, 2003

    Posts: 16,630

    Location: UK

    How did the developers not tackle that? As that is handy for achievement progress.
     
  20. UKDTweak

    Soldato

    Joined: Dec 2, 2002

    Posts: 6,560

    Location: N.Ireland

    Hi, not posted on OCUK in ages. Ive been playing The Division 2 for several months, got it back in december after a free weekend trail and loved it, so when the WONY DLC dropped i bought it too as it was starting to get too easy on heroic and repetitive doing the same missions and invaded missions over and over, i play most every night, have just over 1036 hours in game.

    Ive a pretty good DPS build but also a Tank and other builds for testing out, i have a small clan with just 4 active agents and they are all running DPS builds too, we have done every mission on heroic with fair ease mostly, but have yet to complete a legendary, tried Roosevelt a few times and got about 1/4-1/3 way through it before being wiped, that was with 2 running DPS, 1 tank and 1 skill build, then night before last we did Union District and got much further, maybe 1/2 way, all on pure DPS builds using the MK17 and three of us with a Bullet King, since WONY the NPS are much harder due to nade and drne spamming, not to mention fire dmg etc...
    Lastnight two of us ran The Tombs a few times and i got a second Bullet King and the other team m8 was the only one still missing it so i dropped it for him to collect, looking forward to trying the legendary again soon now as 4 players on DPS with that LMG is a lot of DPS and with the M1A nerf being undone today... should be fun!

    Done the Raid a few times but as we only have 4 members its only been on discovery, so not the full raid and therefore no eagle bearer, would be nice to have a big enough clan to try a full raid.
    Generally enjoying the game and its great with friends, if they can just sort out the NPC's, but they are managable.