The Division. Are we interested?

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A quick question, what are peoples CPU usage like for this? I'm finding that mine's coming up at around 70/80%, all 4 cores are usually sat at around mid 80s to 90 depending on what's happening.
 
Getting back in to this game after a month away & I did a few daily s last night that people just rush through them like slicing butter ! :)

My question is how do I go about getting the new Green gear sets ? what missions or quests give me them ?

This is useful as well - until next Tuesday, then these locations will change. Click on a set for details.

https://division.zone/items/gear-sets/
 
I keep looking at the new gear sets and am a bit puzzled as to what to mix, and whether or not to keep the (4) Sentry's, or maybe have different load outs for different things (i.e. Incursions, regular play). For the new sets having the 2 piece bonus is almost negligible, at 3 pieces it's where they start to shine - which cancels 4 Sentry.
 
i might try and get 2 hunters faith for

Set Bonus (2):
+20% Marksman Rifle Critical Hit Chance

and stick with at least 3 strikers for the crit and armour damage
 
I like the idea of

2 x sentry - +30% Headshot Damage
3 x striker - +20% Enemy Armor Damage, +50% Critical Hit Damage
1 x savage gloves - 13% Crit chance

But 2 x tacts might be an option for the skill power
 
maybe even 3 striker and 3 predator, and bin the MR for an AR.

Strike:
Set Bonus (2):
+20% Enemy Armor Damage
Set Bonus (3):
+50% Critical Hit Damage

Pred:
Set Bonus (2):
+20.0% Optimal Range
Set Bonus (3):
+800 Assault Rifle Damage
+700 Pistol Damage
 
Thinking about it +50% Exotic Damage Resilience from Final measure might be really helpful in the DZ, protection from the explosive/incendiary bullets

People are saying 4 piece Predator’s Mark + 2 x Final measure using smg's for PVP but I'm not sure myself
 
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isnt exotic damage anything that isnt bullets? does explosive/incendiary rounds fall under that?

e: seems like the explosion/fire damage gets reduced. the bullet damage does not.
 
isnt exotic damage anything that isnt bullets? does explosive/incendiary rounds fall under that?

Yeah they do, means not getting one shot by someone using the M44 with explosives :D You can stack it on other gear too, if min/maxed well explosive/incendiary resilience could be a game changer in DZ if going up against people without it
 
maybe even 3 striker and 3 predator, and bin the MR for an AR.

Strike:
Set Bonus (2):
+20% Enemy Armor Damage
Set Bonus (3):
+50% Critical Hit Damage

Pred:
Set Bonus (2):
+20.0% Optimal Range
Set Bonus (3):
+800 Assault Rifle Damage
+700 Pistol Damage

i might try and get 2 hunters faith for

Set Bonus (2):
+20% Marksman Rifle Critical Hit Chance

and stick with at least 3 strikers for the crit and armour damage

I like the idea of

2 x sentry - +30% Headshot Damage
3 x striker - +20% Enemy Armor Damage, +50% Critical Hit Damage
1 x savage gloves - 13% Crit chance

But 2 x tacts might be an option for the skill power


None are bad ideas!

I wish I could (you don't want to be on the business end of my FW M1A then lol):

4x Sentry: +30% Headshot Damage / +20% Damage to Elites / increasing the damage inflicted on the target with a Marksman Rifle by 52%

2x Hunter's Faith: +20% Marksman Rifle Critical Hit Chance

1x Tactician's Authority (gloves I have): + ~2300 Marksman Rifle DMG

==

* I think for when running about with an M1A and SMG I'll use:

4x Sentry
2x Hunter's Faith

* I need something for ARs because I love ARs so:

3x (or 4x**) Predator's Mark: +20.0% Optimal Range / +800 Assault Rifle Damage, +700 Pistol Damage (** / Hit 10 shots without switching target to make the enemy bleed for 100% of damage already done by those bullets = awesome!)

3x (or 2x) Striker's (?).

I'll need to take into account Tactician's as well, I have 2 very nice 240s and throwing them in the mix might prove very helpful. I think I'll be watching a lot of you guys and YT :D

==

I don't see the point of using Marksman Rifles in the DZ and for that matter more than 2 or 3 Sentry's post 1.2. I use it now and again just to get it out but there's no need to at all. Massive wanted people to look at other weapons than SMGs but with these new sets they've done nothing at all for those still wanting to wield one - nothing specific, I mean. Bit disappointing, although there are plenty of general bonusses that work with any weapon type. However, I'd rather have seen the +700 Pistol DMG being SMG damage.
 
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i much prefer the look of the new incursion than the wave based FL too. i feel like i should do it, but really not finding FL appealing.
 
i much prefer the look of the new incursion than the wave based FL too. i feel like i should do it, but really not finding FL appealing.

Yeah I loathe wave-based gameplay and find it really lazy on the dev part. To me it's not fun, but boring and numbing. Load Tomb Raider; wave based gameplay DLC, CoD, the same, etc. However I do it (but never ever in any other game) to get items and give it my best for the team. It's why I'm debating to continue farming it post 1.2...if I can get the same loot elsewhere... Having FL doing the same loot drop system as Sky would pursuade me for sure, but no word on that.

I am excited about Clear Sky because of all the aforementioned reasons aren't there. And finally, oh finally; checkpoints! It's proper running about and sitting in a pit getting rushed from all four's :D

HVT excites me because we get to explore the open world more without being 1-shotted through 23 walls and objects by 12-year olds and gives more and different purpose to the game, aside from providing additional loot resources. I really like to do these in a group because that's always more fun and you can have a chat meanwhile.
 
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But Fear, if they changed pistol damage to SMG damage, with the inherent Crit chance the SMG's have everyone would still use them. Love the AR damage buff as I already much prefer my ACR over my AUG even though the AUG is more powerful at close range.
 
HVT excites me because we get to explore the open world more without being 1-shotted through 23 walls and objects by 12-year olds and gives more and different purpose to the game, aside from providing additional loot resources. I really like to do these in a group because that's always more fun and you can have a chat meanwhile.

not just that but the open world is amazing. the only reason i did all the intel was to explore the detail they went into. im very pleased they put it back into play, and to get HE drops will make it even better.
 
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