The Elder Scrolls V: Skyrim engine betting thread

I pray to god its not gamebryo

awful engine

stutters to hell and poor performance for the visuals

i know its not ID Tech 5

probably some ******* frankenstein engine with maybe gamebryo at the core
 
unlike most people here i never had a problem with the gamebryo engine (or at least in Oblivion, never played F3, not interested)

A new engine would be nice otherwise it would look a bit outdated but it was an amazing engine for the time. There was more important things to fix like physic gaurds which had to be fixed by a mod

Oh and this time i would like companions as a default, that would be cool

Looking at maps of Skyrim, yes there will be a lot of snowy mountains but it looks like green valleys as well, i'm sure they will make the land mass at least as big as Oblivion, but only if they give the whole of Skyrim, unlike in Morrowind where we didn't actually get the whole of Morrowind
 
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Like most people I've never had a problem with e engine, played it to completion twice on the 360 and another 2-3 times on 2 different computers with countless mod installed.

I do feel sorry for the vocal minority and this apparantly unfixable 'stuttering' they have, it's such a a good game.

Recently playing through Morrowind - great game once I realised the combat is statistic based as opposed to skill!
 
Previous announcements have stated that TES V would be built on a new version of the Gamebryo engine used in Oblivion and Fallout 3/New Vegas, but a Tweet from Bethesda Community Manager Nick Breckon stated, "We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic." A followup answer stated that the engine was "a new graphics/gameplay engine built internally" and that more details would be forthcoming.

Boom!!!

/thread.
 
So it's not ID5, it's something Beth have developed internally?

Unless they are calling ID5 an "internal" project, which would make no sense considering it was 1/2 done when they acquired ID...
 
i didn't like the engine ob and fo3 was on so really hope they've either made a lot of changes or gone with something completely new.

i felt the engine made the game feel very stiff and unreal, e.g. you can jump and move direction whilst in mid air, fighting was just terrible in both games. i never felt like i connected with the game which i feel is down to the engine.
 
Like most people I've never had a problem with e engine, played it to completion twice on the 360 and another 2-3 times on 2 different computers with countless mod installed.

I do feel sorry for the vocal minority and this apparantly unfixable 'stuttering' they have, it's such a a good game.

Recently playing through Morrowind - great game once I realised the combat is statistic based as opposed to skill!

Aside from the bugs, it's a bit of a performance hog, like stated before, its performance isn't representative of its graphics.
 
I'd be suprised if its not using a branch of the idtech5 engine as that engine would be perfect for it - it does massive terrains gorgeously, you can throw in stuff like speedtree with minimal work and the engine has been designed from the ground up so it can scale seamlessly to a target hardware platform including consoles, so they can develop the game in high-res on PCs and it will automatically be adjusted LOD, incidental object depth*, etc. wise with optimal performance and visual quality on the 360 with very little work from the developer.



* i.e. (simplified) the developer stamps a "rubbish" detail decal on a specific area, on the PC it has a high res disgarded coke can and a couple of food wrappers but on the console it automatically only has the wrappers, with lower mesh/texture detail without the developer doing any additional work.
 
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Playing both Oblivion and Morrowind atm, I think Morrowind is better.

I will take a look at the new game when it finally arrives, but I won't be in any hurry to do so.

The thing that really bugged me is how far the game was dumbed down, just didn't seem to any reason to explore the game in Oblivion as you were basically just given everything on a plate
 
I'd be suprised if its not using a branch of the idtech5 engine

it's not finished though.

TES 5 is aimed for release only 2-3 months after rage not enough time.

it does massive terrains gorgeously, you can throw in stuff like speedtree with minimal work and the engine has been designed from the ground up so it can scale seamlessly to a target hardware platform including consoles, so they can develop the game in high-res on PCs and it will automatically be adjusted LOD, incidental object depth*, etc. wise with optimal performance and visual quality on the 360 with very little work from the developer.

Do you know this or are you going on advertising shpeel?
 
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Who knows :D

"It's exciting finally to announce the game," said Todd Howard, Game Director on Skyrim. "We've been working for many years on Skyrim and the technology behind it. A new Elder Scrolls game has been a long time coming, and we can't wait to show it off."

- That supports nearly every view point in this thread haha ;)
 
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