We have slightly reduced the difficulty of Viper and Maluca.
Viper has already earned nicknames like "newbie crusher" from many players. While there are several reasons for this balance adjustment, the primary factor was our intentional design choice to present a slightly higher challenge during the difficulty tuning process. However, we realized that this posed an excessive burden on players adapting to the game. Additionally, the extended duration required for immersive combat, although providing a definite sense of accomplishment, led us to question whether it offered an appropriate level of challenge for players reaching Mission 3 for the first time. The answer leaned towards "no." Despite the possibility for many players to simply give up, you provided us with valuable feedback through various channels. Some mentioned that Viper felt like a "final boss-level challenge," yet clearing it brought a thrilling satisfaction reminiscent of past experiences, sparking curiosity about "what comes next if the third boss is this challenging." The required skill level to face Viper was significantly higher than the proficiency players had developed up to that point and the prolonged engagement and the punitive nature of mistakes could have led many to abandon the challenge, yet you chose to share your precious insights with us. Once again, we sincerely thank you for your invaluable feedback