Looks a little tricky to install according to the Github notes, but should be worth it ![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
I imagine there's still loads of Quake fans, so here ya go.
http://www.pcgamer.com/the-most-ambitious-quake-map-ever-built-has-just-been-released-in-2017/
Put it this way: while the original E1M3 is made up of around 1,000 brushes, which is the term for each individual shaped block that makes up a map, The Forgotten Sepulcher features 60,000. Thanks to id releasing Quake's source code online, modern updates to the engine have been able to push it further and further, doing things that would've been impossible in 1996.
But the Forgotten Sepulcher isn't just detailed—it's also huge compared to most Quake maps. There are 297 monsters to defeat and sub-bosses, if you can find the keys to their locked doors. Nearly 90 secrets are tucked away waiting to be uncovered. There's a multitude of destructive objects. Enemies burst from doorways. Also, there are fishing ogres.
Oh & if you've a gfx card that handles Vulkan, rejoice even more!
https://www.reddit.com/r/vulkan/comments/4uics7/quake_1_ported_to_vulkan/
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
I imagine there's still loads of Quake fans, so here ya go.
http://www.pcgamer.com/the-most-ambitious-quake-map-ever-built-has-just-been-released-in-2017/
Put it this way: while the original E1M3 is made up of around 1,000 brushes, which is the term for each individual shaped block that makes up a map, The Forgotten Sepulcher features 60,000. Thanks to id releasing Quake's source code online, modern updates to the engine have been able to push it further and further, doing things that would've been impossible in 1996.
But the Forgotten Sepulcher isn't just detailed—it's also huge compared to most Quake maps. There are 297 monsters to defeat and sub-bosses, if you can find the keys to their locked doors. Nearly 90 secrets are tucked away waiting to be uncovered. There's a multitude of destructive objects. Enemies burst from doorways. Also, there are fishing ogres.
Oh & if you've a gfx card that handles Vulkan, rejoice even more!
https://www.reddit.com/r/vulkan/comments/4uics7/quake_1_ported_to_vulkan/