the future is foveated...real life resolution VR just need £5k ish

Certainly going to be one of the key technologies that needs to be adapted by all before VR becomes mainstream.

In fact I think the following variables need to be in place before it comes mainstream and used by millions daily.

Eye Tracking
Foveated Rendering
Haptic Feedback
Hand Tracking
Wireless
Ease of Movement (omni directional treadmills, feet tracking etc)

You essentially need to be able to move around freely and interact with ease. Controllers will be gone and replaced with haptic feedback gloves or even a full body suit like ready player one, but we are years if not decades away from that.
 
Certainly going to be one of the key technologies that needs to be adapted by all before VR becomes mainstream.

In fact I think the following variables need to be in place before it comes mainstream and used by millions daily.

Eye Tracking
Foveated Rendering
Haptic Feedback
Hand Tracking
Wireless
Ease of Movement (omni directional treadmills, feet tracking etc)

You essentially need to be able to move around freely and interact with ease. Controllers will be gone and replaced with haptic feedback gloves or even a full body suit like ready player one, but we are years if not decades away from that.


Plus the clever/low latency rendering pipeline (hardware) to deal with translating the eye tracking data into the foveated view.

What I should have said was "Add Future GPU that supports native Foveated Rendering to the list"
 
I think that's what it will essentially boil down to, projecting image directly into your eyes (tech is already there, has been for decades) its just not used yet.

GPU's can already handle foveated rendering, both AMD and NVidia can do it very very well. The problem is the lack of software support and most importantly the lack of eye ball tracking at a low enough cost. Michael Abrash reckons foveated rendering will be standard in all VR headsets within 3 years though.
 
Eye tracking also needs to work for those who wear glasses, which isn't a trivial issue. The headsets may have to have official prescription lenses which are designed to work with the eye tracking hardware, or users will have to wear contacts, but it's not always possible to get contact lenses for some prescriptions.
 
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