Players will stand in the oh-so-familiar golf stance, grip the B button, and rip a shot. What the game seems to be tracking, however, isn't quite as complicated as even Super Swing Golf or Wii Sports Golf. Once you begin your swing, Tiger begins his, but from there the AI golfer takes his backswing in a set rhythm. When hitting a max powered shot it all works out, since you both pull all the way back and then swing forward with authority. When trying to cut your shot's distance down, however, it seems as though you have to cut off Tiger's swing to manipulate distance. If you want a 50% shot, finish your swing while Tiger is only half way back, thus making him swing at half speed.
We tried to mess with the AI tracking as much as possible to see what does and doesn't work, and the overall consensus is the same. The game doesn't care how far back you personally go to swing, or how large of a follow-through you have, just how your actions pertain to what Tiger is doing on-screen. This means that a tiny bit of movement can result in the same distance as a full-fledged blasting shot, and with the controller tracking your wrist movements for hook and slice, why risk moving your arm more than you need to? The swing mechanic still works for the most part, it just doesn't come off as a true tracking of the user's actual golf swing.