Man of Honour
The Ability to See the World at a Higher 'Frame Rate' Could Give Some Gamers an Edge - IGN
Some lucky humans are capable of seeing the world at a higher "frame rate" than others, according to the results of a new study, and the authors believe that the trait could even give those people an edge when it comes to competitive gaming and sports.
www.ign.com
The actual study article is deep linked but for ease:
Keep winning at tennis? You may see more images each second, scientists say
Elite athletes and professional gamers may have higher than average visual temporal resolution, research suggests
www.theguardian.com
Actual hard science, brilliant. I'm on the higher framerate boat, 30 fps on consoles just feels slow and sluggish, if it's not 100fps on PC or 60fps constant on console then it's not even worth playing in modern timesDuring the study, the researchers asked a group of 88 volunteers to observe an LED light through a pair of goggles, which they manipulated to flash at different speeds. This test, known as the "critical flicker fusion threshold," allowed the scientists to keep track of the number of flashes per minute, or frequency, at which a person was no longer able to discern the flickering, and instead saw a continuous source of light.
It was discovered that the flicker threshold varied significantly amongst different volunteers, allowing some to see a frequency of up to 60 flashes per second, while others were unable to perceive breaks in a light flashing at just 35 times per second. Furthermore, it was found that each individual’s critical flicker threshold changed relatively little over multiple sessions conducted at the same time on subsequent days.
“We don’t yet know how this variation in visual temporal resolution might affect our day-to-day lives,” said study co-author and PhD candidate Clinton Haarlem, also of Trinity College Dublin. “But we believe that individual differences in perception speed might become apparent in high-speed situations where one might need to locate or track fast-moving objects, such as in ball sports, or in situations where visual scenes change rapidly, such as in competitive gaming.”
The variation in images per second detected by the human volunteers is somewhat similar to those seen in the eyes of closely related members of the animal kingdom, wherein one of the species has developed seperately to hunt faster-moving prey compared to the other.
“This suggests that some people may have an advantage over others before they have even picked up a racquet and hit a tennis ball, or grabbed a controller and jumped into some fantasy world online," concluded Haarlem.
Just like there is a night and day difference to my eyes between 30 and 60fps, the same applies from 60 to 100 fps. Beyond 100fps I find it's just an additional bonus depending on the game, like in HZFW quick reactions with the mouse feel faster/smoother at 139fps than they do at a locked 100fps, technically speaking that makes sense since the frame times are lower at the higher fps, but after 120fps it's mostly diminishing returns in this specific area.
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