Soldato
Some links to dev articles of the financial performance of Indie games.
I find these to be a super-interesting read, so thought I would share the links. If you have any more, then post them and I will update into the first post.
Dustforce - by Hitbox Team (4-man team) http://hitboxteam.com/dustforce-sales-figures
Robot Roller Derby Disco Dodgeball - by Erik Asmussen (solo) http://www.82apps.com/DiscoDodgeball/blog/disco-dodgeball-postmortem.html
Beat Hazard by Cold Beam Games (solo) http://www.coldbeamgames.com/blog/november-26th-2012
Renowned Explorers by Abbey Games (~10-man team) http://www.gamasutra.com/blogs/AdriaanJansen/20160905/266289/Post_Mortem_Renowned_Explorers.php
Bullet Bunny by Penusbmic (solo)
https://youtu.be/LVL7z2q5wWM?si=JATqtJZ_PTeOmEha
What's interesting is that even a fairly successful game, which was well received, like Dustforce only just wipes its feet as far as 'profit' goes. The income scrapes to a moderate salary for the four devs (taking into account 2 years of development time).
RRDDD performed similarly in income terms, but was just one solo developer, so he did rather well out of it. His analysis included some interesting insight into where he thinks things went right or wrong with the marketing of the game.
I find these to be a super-interesting read, so thought I would share the links. If you have any more, then post them and I will update into the first post.
Dustforce - by Hitbox Team (4-man team) http://hitboxteam.com/dustforce-sales-figures
Robot Roller Derby Disco Dodgeball - by Erik Asmussen (solo) http://www.82apps.com/DiscoDodgeball/blog/disco-dodgeball-postmortem.html
Beat Hazard by Cold Beam Games (solo) http://www.coldbeamgames.com/blog/november-26th-2012
Renowned Explorers by Abbey Games (~10-man team) http://www.gamasutra.com/blogs/AdriaanJansen/20160905/266289/Post_Mortem_Renowned_Explorers.php
Bullet Bunny by Penusbmic (solo)
https://youtu.be/LVL7z2q5wWM?si=JATqtJZ_PTeOmEha
What's interesting is that even a fairly successful game, which was well received, like Dustforce only just wipes its feet as far as 'profit' goes. The income scrapes to a moderate salary for the four devs (taking into account 2 years of development time).
RRDDD performed similarly in income terms, but was just one solo developer, so he did rather well out of it. His analysis included some interesting insight into where he thinks things went right or wrong with the marketing of the game.
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