Go watch my most recent attempt at it, lol

Got into the beta of this a couple of days ago, it's very basic, It's just clash of clans (the ipad game) They even have the stupid restriction where you can only build 2 things at a time unless you pay them cash.
I've played a couple of hours and I'm really not impressed, Anyone who pays has a massive advantage over none paying people, If I want to stand a chance I have to pick castles that don't have the "I've paid money" badge on them,
The Attacking gets very repetitive, Even early on I've started to find that most people use the same defence set-ups, The rewards are pointless as you can only spend gold on 2 things at a time and they both take 30 minutes+ to complete, I can't even farm as there is a stupid gold cap,
These free to play games really aren't for me, I could maybe see this being fun if I was a kid or had severely limited funds but as it is I would much rather pay for a full game than play a free to play microtransaction ridden mess
Haven't been playing this much lately, just been logging in day for 10 mins to collect my mines and do some upgrades. Nearly got 5 mines of each giving me 4500 a day, I seem to be building up gold and lifeforce at quite a rate to what I was used to lol
Barely used any of the paid currency either, haven't felt any advantage to having paid a bit to get into the beta.
It's a good idea but they need to add more variety, the long pauses between builds etc simply meant I gradually stopped logging in to check how it was going!
- CREATURES
- Creatures restriction zones for creatures placement have been removed
- Creatures have now a line of sight, and their own aggro propagation radius
- Aggro Range: 6.3m
- Aggro Propagation: 4m
- Creatures aggro propagation radius can be edited using ALT + mouse
- Boss specific zone is now extended to the entire boss room
- Combat dynamic
- Attack Ticket System (not all Creatures attack you at the same time)
- From castle level 1 to 10
- Max Defense Points attacking: 20
- Max Defense Points attacking in the Boss Room: 36
- From castle level 11 to 20
- Max Defense Points attacking: 24
- Max Defense Points attacking in the Boss Room: 43
- From castle level 21 to 30
- Max Defense Points attacking: 28
- Max Defense Points attacking in the Boss Room: 50
- Creatures get damaged by Traps
- Creatures have a developed Artificial Intelligence to avoid Traps
- Creatures Regen System
- Most creatures have a different footprint size
- Grunts: 1x1
- Captains: 2x2
- Elites: 3x3
- Bosses: 5x5
- Creatures stats have been updated
- TRAPS
- Traps exclusion zones have been removed
- Traps need to be powered by a Trap Generator to be active.
- Connections between Traps and Generators can be edited using ALT + mouse
- Most Traps have a different footprint size
- Traps stats have been updated
- Glue, explosive and poisonous mines fields have been removed
- They can now be placed one by one
- Detailed changes:
- Trap Generator:
- Cost : 2 Defense Points
- Power : 10 Defense Points
- Power Area : 20m
- Footprint : 4x4
- Fire and Glue Mines:
- Cost: 1 DP
- Footprint: 1x1
- Spike Trap:
- Cost: 2 DPs
- Footprint: 8x8 (same as before)
- Rotating Cannon I:
- 1 Cannon
- Cost : 2 DPs
- Footprint : 4x4
- Rotating Cannon II:
- 2 Cannons
- Cost : 4 DPs
- Footprint : 4x4
- Rotating Cannon III:
- 3 Cannons
- Cost : 5 DPs
- Footprint : 4x4
- Haunted Gramophone:
- Cost : 4 DPs
- Footprint : 2x2
- Balistic Cannon:
- Cost : 3 DPs
- Footprint : 2x2
- Hamster Wheel:
- Cost : 3 DPs
- Footprint : 10x1
- Spring Trap :
- Cost : 3 DPs
- Footprint : 2x2
- Gelatinous Wall:
- Cost : 3 DPs
- Footprint : 3x6 (same as before)
- OTHERS
- Castle entrance outside area size has been increased
- Gold and life force Mines have a different footprint size and yield
- Gold and life force Mines are now breakable and lootable

Other things you can spend your Blings on (besides themes):
Character Costumes (We've had Halloween and Winter ones in the past)
New Characters (Such as the Runaway)
Boosts! (Gold, Lifeforce, EXP, etc.)