Soldato
- Joined
- 31 Mar 2006
- Posts
- 6,606
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- Sydney Australia
Interesting to see the physcists are siding with the GPU physics gaming solution. Essentially saying that a PPU, whilst able to do more physics calculations, is directly influenced by the constraints of hardware defined algorithms as opposed to alterable algorithms used by GPU based physics.
Either way, hardware physics is here to stay...
http://www.tomshardware.co.uk/2006/08/03/the_scientists_opinions_on_gaming_physics_uk/
Either way, hardware physics is here to stay...
http://www.tomshardware.co.uk/2006/08/03/the_scientists_opinions_on_gaming_physics_uk/
Toms Hardware said:Kenny Erleben, assistant professor at the Datalogical Institute in Copenhagen, Denmark, is working on physics-based animation and simulation modelling. He says that from a researcher's theoretical viewpoint, and from what he's heard so far, the PhysX card doesn't look promising, for two main reasons. First, the physics algorithms are locked into the hardware, which prevents programmers from changing the algorithms if they find better ones. Second, as we mentioned earlier, the factors that influence physics cannot be simplified into an equation in a satisfying way. This basically means that you're stuck with what you have and cannot go forward.