• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

The physics in Ageias PhysX in question?

Soldato
Joined
31 Mar 2006
Posts
6,606
Location
Sydney Australia
Interesting to see the physcists are siding with the GPU physics gaming solution. Essentially saying that a PPU, whilst able to do more physics calculations, is directly influenced by the constraints of hardware defined algorithms as opposed to alterable algorithms used by GPU based physics.

Either way, hardware physics is here to stay...

http://www.tomshardware.co.uk/2006/08/03/the_scientists_opinions_on_gaming_physics_uk/

Toms Hardware said:
Kenny Erleben, assistant professor at the Datalogical Institute in Copenhagen, Denmark, is working on physics-based animation and simulation modelling. He says that from a researcher's theoretical viewpoint, and from what he's heard so far, the PhysX card doesn't look promising, for two main reasons. First, the physics algorithms are locked into the hardware, which prevents programmers from changing the algorithms if they find better ones. Second, as we mentioned earlier, the factors that influence physics cannot be simplified into an equation in a satisfying way. This basically means that you're stuck with what you have and cannot go forward.
 
Interesting. Could this nudge the physics card out of existance? :eek:

Edit: Then he says it should be handled by multi-core CPUs, somehow I agree :/
 
Last edited:
Concorde Rules said:
Interesting. Could this nudge the physics card out of existance? :eek:

Edit: Then he says it should be handled by multi-core CPUs, somehow I agree :/

mmm... I think that it is here to stay, one way or another, just not in the way that Ageia might like. I'd imagine that the PhysX card is well covered by a patent on both the hardware and the math and programming behind it. That counts for not a whole bunch if the patents are no longer relevant.

Personally it irks me that I have to spend any money on hardware physics acceleration idependant of either a GPU or the CPU. I'm more than happy to write it down to the money grubbing nature of the graphics card companies and the inherently lazy nature of game code (not the coders). Almost goes without saying that the current hardware can be much better utilised...
 
SteveOBHave said:
mmm... I think that it is here to stay, one way or another, just not in the way that Ageia might like. I'd imagine that the PhysX card is well covered by a patent on both the hardware and the math and programming behind it. That counts for not a whole bunch if the patents are no longer relevant.

Personally it irks me that I have to spend any money on hardware physics acceleration idependant of either a GPU or the CPU. I'm more than happy to write it down to the money grubbing nature of the graphics card companies and the inherently lazy nature of game code (not the coders). Almost goes without saying that the current hardware can be much better utilised...

Yep, everything is down to a budget :( If everything was perfectly coded then BF2 would work at high on a XP-M with a 9700 Pro :p
 
Back
Top Bottom