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The Raytracing thread

Caporegime
Joined
9 Nov 2009
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I thought maybe it would be useful to just have a thread on this,just talking about the tech in RTX,and similar stuff from other companies to do ray tracing,and games which are using it. So just about the tech itself and any implementations.

At least if this thread survives long enough maybe we can look back on the progress over time??

If there is one already(I didn't see one),then the mods please delete.
 
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Just to start off:


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Cyberpunk 2077 has an RTX option.
 
I called it the "ray tracing" thread and said "RTX,and similar stuff" and that was implied to cover the gamut of general ray tracing stuff.

Edit!!

Edited the OP to make it more clearer(I hope).
 
This is my explanation in very simplified English lol. From What I understand, in Dx12 and Vulkan, that when Ray Tracing is turned on, it calls in the manufacturers specific code/API. Example. For AMD and Vulkan, Ray Tracing turned on, call in Radeon Rays 2. Run scene. It's up to the Radeon Rays 2. instruction set to utilise the hardware as best it can. IF a Nvida card is detected it runs Gameworks.

Ah,OK so RTX is just a kind of a middleman between the Nvidia specific units and the MS raytracing API??
 
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