Rather than the F thread, figured this game now needs its own.
IGN has played 3 hours of the game and shows/tells of various mechanics, I like the CRTV element, the devs have Alien Isolation lineage too and I think what's shown here demonstrates that.
www.ign.com
Townfall takes place in the 1990s in a fictional setting called St. Amelia, and closely reflects seaside towns of Scotland, where the team is from. While these ports tend to be quite foggy to begin with, its density is intensified as you uncover how a close-knit community fell apart from what seems to be a disease and mutation that ravaged its people and turned them into monstrous mutants. Playing as Simon Ordell, you're a fish-out-of-water as an American mysteriously washed ashore in a Scottish town. He's got an IV hooked up to his hand, and he's searching for a nurse named Zoe Ellis who lives in St. Amelia. She reaches out to him through a radio device he relies on called the CRTV, guiding him through vague, desperate voicelines – and when you get to her house, you see a portrait of Simon in her upstairs hallway; something weird is going on here.
IGN has played 3 hours of the game and shows/tells of various mechanics, I like the CRTV element, the devs have Alien Isolation lineage too and I think what's shown here demonstrates that.
We Played Silent Hill: Townfall, and it Felt Great to Be Back in the '90s
Silent Hill: Townfall being in first-person definitely sparked the thought of what P.T. could have been, because my time with Townfall showed that the more intimate interaction with the environment can bring you closer to both the story it's trying to tell and the gameplay elements that give...
