I think you need to have an amount of vRAM that is appropriate for the GPU that is on the card. Most of the assets you put into your vRAM is something the GPU is working on to produce the next frame and so there's a maximum realistic limit any specific GPU can use. We've seen this with testing on large vRAM cards like the 3090, if you find games which push vRAM above about 8Gb the frame rate becomes unplayable (FS2020, Avengers)
There's a bunch of caveats to this which you need to understand to make those claims credible, primarily that for years we've measured vRAM wrong, we've measured only what the game has requested to be allocated to it, not how much of that vRAM it's actually using and needs. Once you realise games today are barely breaking 5-6Gb for 4k Uttra, 8Gb and 10Gb seem more reasonable.