The Witcher 4

There is a lot of info in today's DF Direct for Witcher 4, path tracing is standard on PC, PC version also has different trees to the console versions because PC version uses RTX Mega Geometry and is considerably more dense and performant as a result of this tech.


Production ready by UE5.8, I guess Witcher 4 will be running that and CDPR is feeding all their tech and implementations directly into mainline UE as well with the help of Nvidia, plus MS now supporting way more tech in DX and enforcing a lot as standard for new games going forwards..
 
There is a lot of info in today's DF Direct for Witcher 4, path tracing is standard on PC, PC version also has different trees to the console versions because PC version uses RTX Mega Geometry and is considerably more dense and performant as a result of this tech.


Production ready by UE5.8, I guess Witcher 4 will be running that and CDPR is feeding all their tech and implementations directly into mainline UE as well with the help of Nvidia, plus MS now supporting way more tech in DX and enforcing a lot as standard for new games going forwards..

#RTXON gamers sipping their fine wine. One foretold of this glorious future for RTX gamers and we are truly on the rapture. There is almost too much path tracing and we just can't handle it anymore!!!! :D

Here's hoping the game won't have all the waffling like witcher 3 and be a bore though, not even path tracing can make up for that!
 
Just download a nude Ciri mod, that will take attention away from the waffling
 
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