There is a lot of info in today's DF Direct for Witcher 4, path tracing is standard on PC, PC version also has different trees to the console versions because PC version uses RTX Mega Geometry and is considerably more dense and performant as a result of this tech.
Production ready by UE5.8, I guess Witcher 4 will be running that and CDPR is feeding all their tech and implementations directly into mainline UE as well with the help of Nvidia, plus MS now supporting way more tech in DX and enforcing a lot as standard for new games going forwards..
Production ready by UE5.8, I guess Witcher 4 will be running that and CDPR is feeding all their tech and implementations directly into mainline UE as well with the help of Nvidia, plus MS now supporting way more tech in DX and enforcing a lot as standard for new games going forwards..
