Thoughts on Far Cry 2, any useful mods? (plus other games)

Permabanned
Joined
11 Apr 2011
Posts
2,194
I bought this game and I think on the one hand its amazing on the other hand its boring.

Its amazing the setting as in Africa and the graphics. The firefights also etc..

But it gets so boring driving for miles even the bus stations are far spread out. Many missions are repetitive and respawing off enemies in areas you destroyed is annoying.

Is there any mods which improve it such as fast travel or anything?

Also whats your thoughts. I got to the 2nd map and done a few missions but just stopped playing really.

As for multiplayer I have never really tried is it good?


Another game I have 50% completed is Bioshock for some reason I cant fully get into it. But it has great reviews.

ANd Borderlands kinda cool/fun but very reptitive.

Stalker 1 also. Its hard so I gave up lol. I got complete mod for it but maybe i should reduce difficulty and replay

Riddick is another old game I got on my desktop but only played so much. I got stuck after escaping the jail.

Are these games worht playing to complete
 
Last edited:
Far Cry 2 can't be modded, which is a real shame because it was only a few tweaks away from being great in my opinion, it's the main reason I don't buy Ubisoft anymore, they put a lot of effort into producing a b; blockbuster game, than gave up on it as soon as it launched.
 
I loved far cry 2. In fact I bought it again recently to play through again. But you are right, sometimes it does get a bit boring. Try and do crazy off road driving to avoid the checkpoints and make sure you save up for the stealth kit from the arms merchant so that they cant spot you from a mile away. Id say stick with it and take a break after completing a couple of missions rather than getting bogged down with the driving.

Tried MP once, never played it again. Its a pretty old game so I doubt there will be any servers about now anyway.
 
This was one of things i found frustrating.

. Driving to checkpoints totally kill all the AI drive 5 mins down the road then they respawn. lol wat!?

. Weapon Jamming, after a amount of time the weapon would jam, which is just annoyance.

. Enemy jeeps are a lot faster like nitro boost, but as soon as you kill everyone in the jeep and take the vehicle it's a lot slower.

. All missions are the same, go to objective kill someone and return back. Rinse & Repeat.

On the whole this game had loads of potential but didn't deliver. if they sorted out checkpoints, like for some of them are nutural AI untill you shoot at them, or when a checkpoint is destroyed it stays destroyed it would have been bareable.

The graphics on the other hand are fantastic, and level of detail on destructable physics is good, especially when you ignite fires.
 
I would have liked more wildlife, like elephants, lions, hyenas, crocodiles in the water etc, not just zebras and two other species, i searched for a mod that added more wildlife the other day, unfortunately i couldn't find one.

Dave, weapon jamming was added for the survival elements which is what Far Cry 2 is all about, survival and i liked it.
 
amazing game, love the immersion
only real thing wrong with it was that checkpoints respawned while still on a mission

all they should have done is patch it so that checkpoints dont respawn until you finish each mission and it would have been perfect
 
Was bored after a few hours as it got real repetitive so much so that I erased it off my HD for good, this after checking a play through out on utube and realizing it's not gonna get any better the longer I play.
 
They built a lovely looking game, with a nice range of weapons and a passable storyline.

Then it got royally mucked up with FAR too much weapon jamming happening, and idiotic constant respawning checkpoints!

If you dont mind:

Drive > Shoot checkpoint up > take malaria pills > Shoot your way to objective > Drive rapidly back through respawned checkpoint to safe house > Renew guns as old ones have worn out already > take malaria pills > repeat from start

then it's alright. Saying that, I have completed it once; as much to get the better grenade launchers and flamethrowers to lay waste to the environment as anything else :D

More wildlife would have made it a much better game... getting chased by elephants and rhinos would have made for some superb comedy moments :p
 
The weapon degredation even gives the same mechanic in SS2 a run for its money! That and the respawns ruined it for me. Otherwise could have been very good. Shame.
 
I would have liked more wildlife, like elephants, lions, hyenas, crocodiles in the water etc, not just zebras and two other species, i searched for a mod that added more wildlife the other day, unfortunately i couldn't find one.

Dave, weapon jamming was added for the survival elements which is what Far Cry 2 is all about, survival and i liked it.

Wes' Wes Wes'

Survival Elements lol, it's highly frustrating when reaching a checkpoint and your weapon decides to Jam when middle of a firefight, then you die and have to start waaay back from the begining, this is not survival more of an annoyance which didn't needed to be included.

my kind of survival element would be: sniper rifle (silenced) your hiding in the long grass camoufladged, and you can hear the rebels at the god damn "ultimate instant respawn checkpoint" and killing them off one by one, but oh no the AI in this is so intelegent they know your exact position, the only way to kill them is "BURN THEM" and take down the grass land while your at it, the game has no survival element just ploughing across the map to missions and everyone hates you.
 
The game stated that it was an old and used weapon which hightened the chances of it jamming, same goes for weapons you've bought that have been used for a long period of time, not to mention the Jackel was importing already used weapons to sell to both factions, therefore adding some sort of realism to the fact they're old weapons. If you couldn't hack the jamming, then technically you suck, as all you have to do is press r repeatedly and it isn't jammed anymore, or switch to your pistol, if all else fails, knife them or lob your grenades or leg it.

You must also suck at hiding and moving around in the vegetation, i've managed it fine on the hardest setting, moving from bush to bush, tree to tree, popping a mercenarie as i go along and hearing them talk amongst one other basically ****ting themselves wondering what's going on, and there is survival, the whole game is based on survival as your thrown in the middle of a country at war and the fact you're picking pullets or other bits of debris out of your body, snapping your limbs back into place and taking tablets to sustain malaria.

Your sort of game would be Crysis 2, where the AI are thick as **** so you can practically sneak around with little effort.
 
The game stated that it was an old and used weapon which hightened the chances of it jamming, same goes for weapons you've bought that have been used for a long period of time, not to mention the Jackel was importing already used weapons to sell to both factions, therefore adding some sort of realism to the fact they're old weapons. If you couldn't hack the jamming, then technically you suck, as all you have to do is press r repeatedly and it isn't jammed anymore, or switch to your pistol, if all else fails, knife them or lob your grenades or leg it.

You must also suck at hiding and moving around in the vegetation, i've managed it fine on the hardest setting, moving from bush to bush, tree to tree, popping a mercenarie as i go along and hearing them talk amongst one other basically ****ting themselves wondering what's going on, and there is survival, the whole game is based on survival as your thrown in the middle of a country at war and the fact you're picking pullets or other bits of debris out of your body, snapping your limbs back into place and taking tablets to sustain malaria.

Your sort of game would be Crysis 2, where the AI are thick as **** so you can practically sneak around with little effort.


Crysis was my sort of game first off, secondly why should a player have to deal with pressing r constantly to stop the weapon from jamming, it was unrealistic returning to a checkpoint that the player already distroyed so it became mondane doing the same thing over and over, i just wanted to stick needles in my eyes. Any player in this game hated the Jamming Weapon ask anyone even magazines stated how stupid the idea was, fair enough on old weapons, but you buy a new one and the same thing happens. if they added a tool to keep weapons clean from jaming then that would be more realistic.
 
The game stated that it was an old and used weapon which hightened the chances of it jamming, same goes for weapons you've bought that have been used for a long period of time, not to mention the Jackel was importing already used weapons to sell to both factions, therefore adding some sort of realism to the fact they're old weapons. If you couldn't hack the jamming, then technically you suck, as all you have to do is press r repeatedly and it isn't jammed anymore, or switch to your pistol, if all else fails, knife them or lob your grenades or leg it.

You must also suck at hiding and moving around in the vegetation, i've managed it fine on the hardest setting, moving from bush to bush, tree to tree, popping a mercenarie as i go along and hearing them talk amongst one other basically ****ting themselves wondering what's going on, and there is survival, the whole game is based on survival as your thrown in the middle of a country at war and the fact you're picking pullets or other bits of debris out of your body, snapping your limbs back into place and taking tablets to sustain malaria.

Your sort of game would be Crysis 2, where the AI are thick as **** so you can practically sneak around with little effort.

The issue with the stealth mechanics in FC2 was the fact that if you get spotted, every enemy within a 50 mile radius instantly knows exactly where you are and worse still there is no way of becoming 'hidden' again other than killing every single enemy. Then later in the game there is the added frustration of enemies with mortars that are so accurate they could hit a fly from the other side of an ocean...

The thing that made crysis too easy was the stealth mode on the nano-suit, the AI itself was actually pretty good (although buggy at times). If you shot a guard and failed to kill him they would begin searching in the direction you shot from. If you failed to kill someone in one shot it was also possible to prevent other guards becoming alerted as long as you killed them before they could message the others (unlike far cry 2 where one missed head-shot resulted in every guard within the vicinity knowing exactly where you were).
 
The issue with the stealth mechanics in FC2 was the fact that if you get spotted, every enemy within a 50 mile radius instantly knows exactly where you are and worse still there is no way of becoming 'hidden' again other than killing every single enemy. Then later in the game there is the added frustration of enemies with mortars that are so accurate they could hit a fly from the other side of an ocean...

The thing that made crysis too easy was the stealth mode on the nano-suit, the AI itself was actually pretty good (although buggy at times). If you shot a guard and failed to kill him they would begin searching in the direction you shot from. If you failed to kill someone in one shot it was also possible to prevent other guards becoming alerted as long as you killed them before they could message the others (unlike far cry 2 where one missed head-shot resulted in every guard within the vicinity knowing exactly where you were).

Exactly saids it all about Fail Cry 2.
 
The game is the most repetitive game I have ever played in my like, you kill one type of enemy the entire game, you repeat the same mission over and over again the entire game right through to the last mission, you have to drive everywhere constantly, you have to use medicine over and over, its a total borefest. I only completed it on 360 because I wanted the points.
 
I've played hundreds of hours of the game, and while I can say I love the story line and the superb ending, the game is something you'd expect from a beta production stage. The AI doesn't seem to process surrounding foliage at all, and can take shots at you easily through it when you're supposedly surrounded. As well as that, the game only consists of 2 or 3 mission styles, and that gets repetative as hell. I don't do many of them usually, just **** about wherever possible :p

A lot of features never made it to the full game, it was pretty much rushed out to compete with Fallout 3. Lots of lies from the devs there.

But yeah, as for the stealth problems, try a silenced 6P9 and machete. Hopefully they'll be fixed in Far Cry 3 though.
 
Back
Top Bottom