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Throw away your expensive GPU's...

Point being Greg is that these consoles should be capable themselves of a lot more than 720p/30fps especially when these consoles are meant to have a 5-7yr life span. Triple A games are all about the bling and thats how they justify the pricing and to say these games run perfectly well at 30fps is a total lie. To me it just looks like they making these games with the previous generations to save but charge us full wack.

Sure and I respect everyone's opinion and I myself should probably moan but sadly, I am really enjoying FF13, so I would kinda be a hypocrite.

Some very valid points though and for sure we are a massive after thought on the PC and as proven, we are the biggest gamers, so in effect, should be catered for more so.

Also, just to add, the PS4 has the equivalent of a 7870 (I think?), so I can't see how this is a good thing when the platform does have a long lifespan. Well I lie, I can see more and more people switching to the sumptuous GFX that us Elitist PC gamers deserve :D
 
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Bethesda is a township in Maryland, on the outskirts of DC. I know, I've been there.

No doubt they had their offices there and started there as Fallout 3 is based in and around there.

Very posh town. When you go to Maccy D's you see Ferraris and Lambos etc in the drive through :D
 
Sure and I respect everyone's opinion and I myself should probably moan but sadly, I am really enjoying FF13, so I would kinda be a hypocrite.

Some very valid points though and for sure we are a massive after thought on the PC and as proven, we are the biggest gamers, so in effect, should be catered for more so.

Also, just to add, the PS4 has the equivalent of a 7870 (I think?), so I can't see how this is a good thing when the platform does have a long lifespan. Well I lie, I can see more and more people switching to the sumptuous GFX that us Elitist PC gamers deserve :D

If it's a fast paced game like NFS then yeah, 30 FPS sucks balls. However, if you're playing an adventure or slower paced game then 30 FPS is more than acceptable.

FF doesn't need to be star spangly, it is what it is :)

Glad you're enjoying it !

I'm really looking forward to TEW. Fox seem to spam it late and night and the classical music had me hooked :D
 
I can forgive FF because it's old, and yeah I didn't think they would really do that much beyond a straight forward port sadly. It will still look better than the console version at least. I guess.

But. The Evil Within. WTF??? Ugh. I used to be pretty indifferent to consoles, I grew up playing them as well as PC so I have nostalgia and fond memories that almost make me want to grab a PS4 to experience again. Till I realise it's simply an underpowered PC in a tiny box. But this gen of consoles is hurting gaming so much it's appalling. And we are stuck with it.
 
Also this is worth a read; http://www.reddit.com/r/pcmasterrace/comments/2isftq/from_a_developers_perspective_to_ubisoft/

Hello fellow PC gamers,

My name is Eric and I am a Combat Systems Designer for a game development studio called Rogue Robot Studios. You can find us here: https://www.facebook.com/roguerobotstudios/timeline
Anyways this is my personal response to Ubisoft's statement on how they are maintaining console parity by downgrading AC: Unity to 900p 30 frames per second and by also stating that the entire game industry is moving towards 30 frames per second. I just want to make the disclaimer that this message does not reflect the rest of the studio I work for and is just my personal opinion as a developer.

I understand that working in the industry can be hard at times and very often frustrating. I remember pulling all nighters compiling code and debating the impact of including certain features in our projects to the point where fights almost broke out. And at the end of your projects you are expected to deliver the best possible product both you and your customers expect. Customers these days expect at bare minimum, 1080p and 60 frames per second. However this may not always be possible and breaking the news to your customers is a very delicate matter that needs to be handled cautiously. The method you have delivered to your customers is one of the worst ways I've seen yet. Instead of just keeping the graphics settings separate on each platform you feel the need to lock them into the same resolution and frame rate to "avoid debate". Well as I'm sure you can tell from social media that didn't exactly work out the way you had hoped it would. So your decision to lock the resolution and frame rate at a sub par quality was strike one.

Strike two was you saying that 30 frames per second provides a more "cinematic feel" to the game. I would expect this argument from a 13 year old on YouTube in a long comment thread arguing about whether you can tell the difference between 30 frames per second and 60 frames per second all to justify his purchase of a console but not from a AAA game publisher. I personally thought that it was common sense among the industry that higher frame rates were better for the overall game experience; however you have now proven yourselves to be the exception and your incompetence shows.

This leads me into strike three, the statement that the whole industry is moving towards 30 frames per second for their development. This is simply not true. The company I work at, Rogue Robot Studios, is currently making a game for PC and will be running at a bare minimum 1080p and 60 frames per second with no ceiling on how high the frame rate can be. People who have paid for better parts on their PC deserve better performance out of the games that they purchase. We are actively trying to make our game's experience better so that our customers see the benefit of our hard work. It becomes rather difficult to do that when you go and make blatant and broad statements that the entire industry is moving towards 30 frames per second when in fact there are numerous exceptions to that statement. I am working for a company that is scraping by on every dollar we get, barely being able to afford Ramen noodles every night, and yet we can manage 1080p and 60 frames per second on our projects yet you, a multi-million dollar successful publishing company can't seem to find an excuse as to why your game is not 1080p and 60 frames per second. 30 frames per second is not cinematic, not an excuse, not a marketing term, and certainly not an "artistic" decision. 30 frames per second is a failure.

Since you are really committed to delivering a cinematic experience why don't you charge people $8.15 for your game because after all, that is the average price of a movie ticket in the United States.
But let's be honest we all know you're not going to do that because you would never be able to make a profit on the game if you were to charge that price.

People all over social media are threatening to pirate your game and I can understand why. Because they know that the pirates and even modders will alter the code so that you can safely get around resolution and frame rate restrictions. And they will probably also remove all the DRM you are going to include with this game especially the restriction of having to play through UPlay instead of a more convenient and user friendly platform like Steam. So why give the pirates an opportunity to offer your game not only for free but provide a better service to your game as well? Because you want to stick to your decisions? Well hopefully you wake up and realize sticking by your decisions is costing you customers and money in the long run.

So in conclusion, Ubisoft, I hope you realize the grave mistake you are making by intentionally downgrading your games just to "avoid debate" and next time when you downgrade your own product, please don't drag the industry down with you, because unlike you some studios and publishers are actually trying to move the game industry forwards not backwards.
 
Also, just to add, the PS4 has the equivalent of a 7870 (I think?), so I can't see how this is a good thing when the platform does have a long lifespan.

It depends there is noise Sony might move to shorter life cycles with their consoles since developement costs might be lower due to the commonality with PC hardware.

However, the PS3 which the marketing said was a 7800gtx level GPU, in reality only had the same amount of ROPs and the same memory bandwidth as a 7600GT and the same amount of shaders as the 7800gtx but clocked lower,and the whole console lacked RAM. It was meant to only have 256mb initially but at the last moment they doubled it. 512mb total ram was even crap for a normal PC at that time. In that sense the PS4 is much better.Plus the Cell BE was a dog to programme for.
 
Yeah, I mean they could have just decided they didn't want the money. The is no excuse for doing a second rate job if you're still charging full price.




But it helps, Halo PC was the same game as the Xbox version just with terrible performance, and that's why it sucked, not because it was bad but because it very easy could have been awesome.




The is a difference between being cutting edge and lacking basic functionality.




People in the early nineties didn't complain about early 90's graphics? :O





Lazy developers missing out basic functionality from games is not just tiny.

+ 1
 
Point being Greg is that these consoles should be capable themselves of a lot more than 720p/30fps especially when these consoles are meant to have a 5-7yr life span. Triple A games are all about the bling and thats how they justify the pricing and to say these games run perfectly well at 30fps is a total lie. To me it just looks like they making these games with the previous generations coding to save but charge us full wack.

FF13 is an old PS3 / 360 game. It isn't a PS4 / XB1 game.
 
The main issue is not that these PC ports are going to be running 720p/30fps is that they are running at that in the first place. Triple A games aim to justify their £60-70 on consoles price tag by claiming huge developing costs to deliver this state of the art game. What seems to be happening and what started with the FIFA and Call of Duty series is publishers make a few tweaks, add a bit of spit and polish to already made shell and throw it out as a new AAA title priced at £60-70.

EA is doing this with Battlefield Hardline which is simply a reskin of Battlefield 4 and nothing more and still they want £100 to go Premium, and when these prices start creeping onto PC we should demand the best product possible not some half assed port for the same ridiculous money. I mean take the new Borderland game out soon, its BL2 rehashed for £40 but I think Gearbox realised this was incredibly obvious so they gave a £5 discount for each of the previous BL games owned (that's kind) then you notice that their Season Pass is a new record breaking price of £24.99, gone are the days when they ask for £10-15 for unseen content :(
 
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Can someone explain what this has to do with Ubisoft please,

I'm reading comments about how there future titles are going to be low res and low fps but is this actually PC versions and if not why is it being mentioned here in the graphics cards section?

Sure we've gotten some naff ports recently and have more due but what about this talk of Ubisoft going for 30 fps and lower res is it connected to us?
 
ha ha, i thought you'd like that

with these krap games coming out i'm wondering if SLI is a waste of time, i suppose it isn't because you'll need SLI for FAR CRY 4............DOOM 4 etc
 
ha ha, i thought you'd like that

with these krap games coming out i'm wondering if SLI is a waste of time, i suppose it isn't because you'll need SLI for FAR CRY 4............DOOM 4 etc

Let's be 100% honest, you've never needed SLI or CF to play and enjoy PC games, even the latest ones. If you did, imagine how tiny the market would be.

By far the majority will be using a single card with a 1080p monitor (or less!).

SLI and CF has always been for pushing the envelope as far out as you can afford. For benchmarking, for extreme AA, for higher res than normal, for 120Hz, for maximum shadows and reflections. In other words, it's always been luxury rather than necessity.
 
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