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Tiny Glade - 60FPS RT on a GTX1060

DF have gone through the tech side of this Indy game on PC:

Developed by a two person team using a custom engine - shows what can be done with some good optimisation.

A 1060 eh?

Jensen will have a fit when he sees this....


Edit, skipping through the vid, very impressive, I'll have a proper watch later.
 
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DF have gone through the tech side of this Indy game on PC:

Developed by a two person team using a custom engine - shows what can be done with some good optimisation.


These days optimization just means writing the game code correctly and using the engine correctly

Why do so many UE5 games suck? Developers don't know what they are doing or how to use the engine correctly
 
These days optimization just means writing the game code correctly and using the engine correctly

Why do so many UE5 games suck? Developers don't know what they are doing or how to use the engine correctly

These chaps made a custom engine too - shows you how much these larger companies value profit over doing proper optimisations.
 
Saw this vid as well and looks impressive. Reminds me of the vid DF did of Lego Builders Journey regarding what smaller game and teams can do with effects like RT on custom engines and funnily enough its was on offer on Steam for £3.

For that price can’t go wrong and it’s a charming little game that plays well and does some impressive stuff, its a great showcase of RT, so tempted to give Tiny Glade a try as well.
 
Saw this vid as well and looks impressive. Reminds me of the vid DF did of Lego Builders Journey regarding what smaller game and teams can do with effects like RT on custom engines and funnily enough its was on offer on Steam for £3.

For that price can’t go wrong and it’s a charming little game that plays well and does some impressive stuff, its a great showcase of RT, so tempted to give Tiny Glade a try as well.
There is a demo,so can you try it for free.
 
Fun relaxing little game to while away a bit of time, I do hope they add in more options for building & the like but it's a nice piece of work by the devs.
 
These days optimization just means writing the game code correctly and using the engine correctly

Why do so many UE5 games suck? Developers don't know what they are doing or how to use the engine correctly
If I may but I think too many people give UE5 too much credit but also a lot of devs been forced to use this engine as well for games not designed for this.

UE historically has been bad for certain types of games, games where a lot of number crunching is needed, have you ever played Terra?

Throne and Liberty highlights this really well, whilst the game looks nice, when you have a number of players around, the game suffers, altering graphic settings won't change this.

My AMD 7600 which isn't really a slouch pegs at nearly 100%, UE in general has never been good for games where it needs to crunch numbers from many sources in a single location and worse when you are moving open world when events are active with players doing their thing.

UE is fine for your typical single player action game like say a basic shooter ( Think DOOM), it needs predictability and pre made sections of events, anything dynamic it sucks and it shows.

UE should never be made for MMOs or multiplayer games where there is dynamic events which is why the biggest MMOs actually use custom engines to account for this more.
 
If I may but I think too many people give UE5 too much credit but also a lot of devs been forced to use this engine as well for games not designed for this.

UE historically has been bad for certain types of games, games where a lot of number crunching is needed, have you ever played Terra?

Throne and Liberty highlights this really well, whilst the game looks nice, when you have a number of players around, the game suffers, altering graphic settings won't change this.

My AMD 7600 which isn't really a slouch pegs at nearly 100%, UE in general has never been good for games where it needs to crunch numbers from many sources in a single location and worse when you are moving open world when events are active with players doing their thing.

UE is fine for your typical single player action game like say a basic shooter ( Think DOOM), it needs predictability and pre made sections of events, anything dynamic it sucks and it shows.

UE should never be made for MMOs or multiplayer games where there is dynamic events which is why the biggest MMOs actually use custom engines to account for this more.
CBA to snip. But looks at Gears Of War 3. Even on 360 it still looks impressive. Even more so on X1. And that was done on UE3. Why do games look plasticky now? Uncanny valley maybe?
 
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