If I may but I think too many people give UE5 too much credit but also a lot of devs been forced to use this engine as well for games not designed for this.
UE historically has been bad for certain types of games, games where a lot of number crunching is needed, have you ever played Terra?
Throne and Liberty highlights this really well, whilst the game looks nice, when you have a number of players around, the game suffers, altering graphic settings won't change this.
My AMD 7600 which isn't really a slouch pegs at nearly 100%, UE in general has never been good for games where it needs to crunch numbers from many sources in a single location and worse when you are moving open world when events are active with players doing their thing.
UE is fine for your typical single player action game like say a basic shooter ( Think DOOM), it needs predictability and pre made sections of events, anything dynamic it sucks and it shows.
UE should never be made for MMOs or multiplayer games where there is dynamic events which is why the biggest MMOs actually use custom engines to account for this more.