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Tomb Raider Legend 'performance'

juno_first said:
spec as in sig now though now clocked at 2.75 (giving 8000 in 3dmk06).

(lower resolution has little effect on FPS & no AA gives extra 2 FPS -wow)

1 cpu / 1 graphics card -All effects on at 1280x1024


2 cpu / 2 graphics cards -All effects on at 1280x1024


2 cpu / 2 graphics cards -All effects on except next gen content at 1280x1024


The game obviously does not take advantage of multi-threading or 2 graphics cards as older games like COD2/Quake4 do.
A 64bit version would help as well as good programming.
Does the 360 version suffer from low FPS or is it cut down ?

This menu screen just loves to stay at between 18 and 22fps with next gen on..don't matter what other settings you change.

(I might have a go at clocking my cpu down to as low as it will go and see if that lowers the fps on that menu screen..)
 
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Thanks for that juno_first.
I think the implementation of supporting dual gfx cards will be down to the drivers etc. I dont think game developers have to do anything extra to support dual cards?
 
I can't wait to see all the threads on here with people moaning about there low FPS with next gen enabled on this game..
 
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