Total War: Pharaoh

Tbh I'm actually really excited about it. Troy became my new favourite TW to play and honestly the only TW I've enjoyed at all since Rome 2. Seeing them do a bronze age collapse ancient egypt game is more than I could've dreamed of.

Must watch in preparation of launch:
 
The beautiful mediterranean world

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From the limited edition:
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Outline of unannounced leaders:
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Gameplay on June 1st, and yes this looks so awesomely like AC Origins for a full 4 seconds :D


I'm guessing the engine is same as Troy (& DX11), and based on the aliasing there they might still be holding on to MSAA (which is cool). Image will be really sharp and crisp, particularly at 4K.
 
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edit: Watched it. I have to say, I'm a bit iffy about it for now. Some nice ideas so far (really liking the extra options on the battlefield, like setting it on fire) but the execution seems to leave a bit to be desired. In my mind there's just no way this game releases this year and it isn't a complete disaster at launch. I know showing work-in-progress is always going to be rough but if this is what they're marketing they're simply nowhere near this year for a release. It just looks like someone half-assedly modded the game into Troy, rather than this being a professional production by the actual studio.

Shamelessly copying a summary from reddit:

Campaign:
- Full historical confirm. And as the staff told IGN, this is a main line title, not a saga - whatever that means.
- 5 resources economy of Troy.
- A number of settlements is marked as "Pillar of civilization" and if they get damaged, the level of map-wide civilization meter will drop, causing the campaign map to look gloomier, barbarian faction getting stronger and natural disaster occur more frequently.
- You can opt to worship any god from the 3 culture's pantheon, but there will be some limit.
- The map will consist of part of Anatolia, Canaan, Upper Egypt, Lower Egypt, all the way up to Nubia & Kush. The number of settlement seems to be pretty good, I can't find the screenshot but it shows the south end part of the map absolutely stacked.
- On occupying certain key settlement in Egypt or Anatolia, you'll get a shoot becoming the Pharaoh or the Great King of Hitite respectively, this can be done even if you are not of that culture. You will need to build up "legitimacy" to actually claim the title, usually by taking more lands and certain monuments, or introduce your rivals to the business side of your kopesh.
- It seems factions of the same cultures will have mostly similar units with uniques for each faction. They however have access to regional unit of their starting position, and some more units are unlocked by any factions as they climb their way to Pharaoh/Great King
- Some sort of "mercenary" is also mentioned.

Battle:
- Matched animation back in the menu.
- You can now A-move your unit.
- Your unit can now slowly move back when facing the enemies.
- Armor will now be lowered during the course of battle, even faster if you send enough clubmen at it.
- No ass-ladder. You had siege tower, ram, siege ladder and can sap the wall, pretty standard historical package tbh. Can't stab gate with spear anymore btw. Tower shoots machine gun but had to be manned to fire.
- The weight class of infantry & chariot from Troy is there.
- The fire from Attila and 3K. It can spread in settlement by will damage the building and public order afterward.
- Weather can change the terrain in battle field, plus other effect. So far, we had:
Rain causing mud to appear and a few other things,
Extreme heat cause mud to disappear and affect the exhaustion of unit, especially heavy armoured troops;
Sand storm reduce speed, charge, cause damage, reduce range & reload and cause sand to appear. Apparently it can kill the entire army if you just afk in sandstorm for 60 minutes
Thunderstorm reduce accuracy, reload, range, morale...
Fog reduce vision, this will also prompt an defending AI army into moving forward trying to find the player's army instead of keep staying put.
I may have missed a few.
- Battle field is promised to be large enough to manoeuvre large amount of chariots which had higher entity count compare to their counterpart in other TW to begin with.
- Weight class and may be even culture of the troops will interact differently with terrain. The culture affecting performance in certain terrain dated back to Medieval 2 and earlier btw, just want to say I'm glad to see it back.
- According to Zerkovic, battle is a bit slower compare to recent games and more inline with historical titles
- Unit have stance like "Advance" that is used to physically push the enemy back. Or "hold" stand ground. Or Spearwall FORMATION. Apparently some of them are a bit buggy as of now.
- Wall now had to be go up through certain stair case like the old times - create another choke point you can defend, instead of having them everywhere like in recent tiles.
- Unit are not color coded by factions, which I mean is historical accurate (no the Roman does not wear red green or blue depend on their loyalty) but a massive minus in term of aesthetic, to paraphrase Zerkovic: "Shirtless men in head gear fighting shirtless men in different head gear, flanked by oh more shirtless men, I can't even see which unit are mine."
 
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Will be a shower of **** on release. Buggy as hell and nothing like the trailors. Aka every single release of Total wars since Medieval 2 . Rome 2 as got to be up there with cyberpunk as one of the biggest disators on release. This used to be one of my fav games. the old ones id play for hundreds of hours.
You know, it's funny to me when people say this, because I actually loved Rome 2 at release, and I even played it on a very weak PC (with a ****** dual core APU) and still managed fine. Then again, same story with Cyberpunk, so maybe I'm just used to making lemonade. :cry:
 
I don't care if it's a "reskin" (which is a gross under-appreciation of how much work that is) so long as it's fun. In fact for a lot of games I wish they would do that instead of jumping on new ideas and just falling flat on their faces while neglecting a solid formula they already had success with. So long as the cow still has milk to give then keep milking.
 
CA had a solid formula but decided to throw that away over the last 10 years, and how CA ended up with HTW in the state it is.

I think they've had troubles with every time they shook up the formula with a new major release (of the historical titles). For me it was downhill after Rome 2, which I actually greatly enjoyed even at launch, but even so I didn't think they necessarily moved too far away from the formula. Troy for sure won me back over (and is the only TW I'm playing anymore) so that's why I'm so fond of it and the upcoming spin-off, but I remain aloof towards the more mainline historical titles and have no interest in WH. I think 3K was too much of a let down and all their messaging & attitude leads me to believe they are only going to keep going in a worse direction for those games (at least for my tastes).

I just cannot understand how they've lost their way so quickly and so dramatically with the historical games.

Obviously they've been bowled over by the success of Warhammer, but I find it hard to believe that's the entire explanation.
No doubt that's played a major role in it, but I think it's probably a lot driven by Sega's financial demands too. Not to mention just good old change over time which has toppled many great studios, see Bioware, Blizzard etc. More often than not if the studio doesn't have a singular owner that's a visionary and which can keep people on task working on that vision, then a drift happens and we see a continual decay until either the death of the studio occurs or it changes so much its unrecognizable.
 
Reviews Here, only a few total: 78 / 77% recommend it

Personally I only care to see what the performance reviews are, but not sure anyone's doing those.
 
Which edition did you buy?
A friend has it, I tried it on his acc for a bit, was mostly curious about performance. I'm not really playing it yet, still stuck on Path of Exile (which has had my every gaming minute since league launch). There's just way too much to play this year, still haven't even gotten around to Phantom Liberty or finishing Baldur's Gate 3. I think that's also a big reason many games aren't selling so well, the saturation is thick (f.ex. Deck13 is one of my fav devs and I haven't even touched their latest game that also launched recently - Atlas Fallen; normally I'd be all on it day 1).
But Troy was free :p
True, but I did end up buying it on steam with all the DLC + for workshop support. Without trying it I probably would not have bought it. #MarketingThatWorks :cry:
 
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