Transport Fever

Soldato
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Couldn't see another thread anywhere so I thought I'd start one.

Released today from the makers of Train Fever (thread) - 15% loyalty discount for owner of the predecessor game Train Fever will be available for one more month, until December.

http://www.transportfever.com/


Overview:

Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.

Construct complex road-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!

Master challenges and get entertained in the campaign game mode. Two campaigns each consisting of ten missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real-world transportation challenges.

Features:

Two game modes: Endless game and campaign mode
Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
Intuitive yet powerful railroad and street construction
Upgradable train and bus stations, airports and harbors
European and American campaign with numerous historical missions
Randomly generated, modifiable terrains with realistic dimensions
Fully realized European and American game environments
Dynamically simulated urban development and passenger movement
Sophisticated economy model and freight simulation
Content from more than 150 years of transportation history
Realistic vehicle simulation, coloring and aging
Physically based graphics, lighting and simulation
More than 25 challenging achievements
Steam Workshop and extensive modding support
Platforms:

Windows: Windows 7, 8 or 10 (64-bit)
Mac: OS X 10.9.5. or higher (64-bit)
Linux: Ubuntu 14.04 or higher (64-bit)

Minimal system requirements:

Processor: Intel Core 2 Duo 3.0 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 260 or better, ATI Radeon HD 5670 or better, 1 GB VRAM
 
Running through the tutorial, have to say it runs really nicely. Not even stressing my old machine with 780ti on max detail.

It is basically a 2016 Transport Tycoon and it plays well so far, I can see a lot of hours being sunk into this...
 
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^^ Ignore...

Trick is to build the track from the existing one to the Depot and not the other way around, then a junction is automatically built in.

the other way works too. just watch you dont put the depot too close to the track as the curve will be too tight.
 
yeah, i read quite a lot of negative reviews for crashing. get the feeling they're a bit knee jerk without actually checking for hardware/driver issues. not had any bother here.
 
It only drops in my experience if the demand drops. Check your links to the correct industry and correct town districts.
 
I really love the game, but there are so many QOL improvements that could be made, along with better tutorials and stat screens that I can't help think that early access would have been ideal for 3 months with this one.

The most glaring thing for me is when I create a new vehicle, I should be able to start it at any stop on a route, not have to let it cycle round the whole way or mess with the reverse button after it has left the depot.

I think it does if you select that stop first when setting up the line?
 
Starting to get the hang of this but I've now got two trains on the same line and it's broken. I have two tracks with crossing points and signals before the crossing points. Both trains are now stuck at either end with 'waiting for clear path'. The joke being that they are on different tracks so if they just went straight forward and back it would be fine.

I find it some times helps if you bring up the "Lines" dialog window, this will then display the lines on the tracks/roads etc. along with the direction arrows. It might help to show you where the problem is.

yeah take a look at the video i posted a page or two back shows how you can use the lines overlay to see what is going on and how signals can help.
 
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