Trespasser

I still got this game upstairs and have not played it for years :(

I did not have a good pc back then and i might try it again soon not sure how good window 7 is with an old game like that.
 
I played the demo, it was ahead of its time in many regard but unfortunatly waaay clunky to play and not actually that interesting once you'd seen the first 5 minute you'd seen it all (more or less).
 
Damn...for a second there I thought this was General Discussion and you'd come online to tell people there's someone in your house...:(
 
Well that was weird... looked up trespasser on youtube and then ended up watching some clips from a game called Chameleon (don't think it was generally released but looks like a lot of work went into it) and then a dinosaur helicopter on GTA4 lol...
 
I remember Trespasser. It was fascinating at the time but I soon lost the will to live.

Couldn't help but stare at the breasts, haha!

It was a very technologically advanced game, according to Wiki - makes interesting reading! (Would post link but too lazy).....
 
Paid the best part of £35 for this when it first came out. My abiding memory was of that absurd arm that flapped around like a dead fish and could barely control anything, effectively handicappping anything you tried to do.

Whatever advanced physics and graphics it had for its day the plodding gameplay and puzzle solving made it excrutiatingly tedious.

Needless to say I never got anywhere near the end.
 
Just downloaded the demo from Cnet (30MB). Runs fine on Win 7 64, albeit at 800x600

Untitled.jpg


OMG I have boobs and a boob tattoo!

This was kind of the Crysis of it's day in some ways and a fail in others. I liked it but it was a pig to run on my PC at the time, I seem to remember it was hatefully hard in places and one too many bugs made me rage quit before I completed it.

Edit: the joys of old games, forgot to set the rendering from software to hardware:

Untitled2.jpg


Much better :) Falling to ones death was also quite common although not as common as... running into a carnivorous critter, flapping your arm about a bit, brushing against a tree thus dropping your gun and then getting eaten alive!
 
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I love the way the arm was like an elephants trunk sticking out of your head. It behaved in the same way your hand and arm does if you've laid on it all night and it's gone completely numb, flailing around in an uncoordinated fashion trying to grab stuff in vain.

Also the physics were advanced, but very wonky. Most of the physics puzzles involved making precarious stacks of crates that behaved like they were made of polystyrene.

A classic :)
 
Also the physics were advanced, but very wonky. Most of the physics puzzles involved making precarious stacks of crates that behaved like they were made of polystyrene.

A classic :)

But this was revolutionary at the time. The same way in 12 years from now people will be looking at today's games and say "how crude were games back in 2010?" :)

The arm was fail though. I urge all of you to download the demo from Cnet and have a go. It was an amazing experience back in the day, just not the game play, much like Crysis lol
 
Just downloaded the demo from Cnet (30MB). Runs fine on Win 7 64, albeit at 800x600

Untitled.jpg




This was kind of the Crysis of it's day in some ways and a fail in others. I liked it but it was a pig to run on my PC at the time, I seem to remember it was hatefully hard in places and one too many bugs made me rage quit before I completed it.

Edit: the joys of old games, forgot to set the rendering from software to hardware:

Untitled2.jpg


Much better :) Falling to ones death was also quite common although not as common as... running into a carnivorous critter, flapping your arm about a bit, brushing against a tree thus dropping your gun and then getting eaten alive!

Lol yeah being chased by something and dropping your weapon happend a lot, in the city place i had to gather all the weapons in 1 spot so if i ever dropped one or ran out of ammo i could always try run back before i got ate lol.

I love the way the arm was like an elephants trunk sticking out of your head. It behaved in the same way your hand and arm does if you've laid on it all night and it's gone completely numb, flailing around in an uncoordinated fashion trying to grab stuff in vain.

Also the physics were advanced, but very wonky. Most of the physics puzzles involved making precarious stacks of crates that behaved like they were made of polystyrene.

A classic :)

omg yeah thats exactly how the hand was rofl. Gotta love seeing the things we used to play and how far gaming has come :)
 
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