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Tropics 3D Benchmarks DirectX 10.1 support

Soldato
Joined
7 May 2006
Posts
12,183
Location
London, Ealing
Yeah theres no SLI/crossfire profile for it - I did make my own for SLI which gained about 5% performance over renaming the exe to use another SLI profile. I guess you don't have that luxury with crossfire.
 
tropic.jpg
 
-1680x1050
-DX10.1
-0x AA, 4x AF
-Shaders High
-Reflection On
-Ambient Occlusion Off


4850@ 870/1150
E8500 @ 4.352ghz

Time: 201.836
Frames: 11167
FPS: 55.327
Scores: 1393.69
 
what voltages do you use for those clocks gurusan? do you have any issue's with grid and it going to a black screen/moniotor turning off due to it being out of frequency?
 
1.39V for the GPU load, 1.04 idle, not touched ram volts. And no I don't have any issues with Grid.
 
28fps @ 1920x1200 with 3870 @ 800/1200. DirectX 10.1

Scene 6 seemed an odd strugle. Scene would pause and catchup when a light in hut turned on. with OpenGL this didnt happen but all scenes were around 10 fps slower anyway.
 
Unigine

Tropics Demo v1.1

FPS:73.9
Scores:1862
Hardware

Binary:Windows 32bit Visual C++ 1500 Release Oct 29 2008
Operating system:Windows Vista (build 6001, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
CPU flags:3612MHz MMX SSE SSE2 SSE3 HT
GPU model:ATI Radeon HD 4870 X2 7.01.01.838 1024Mb
Settings

Render:direct3d10
Mode:1920x1200 6xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:16x
Occlusion:enabled
Reflection:enabled
Refraction:enabled
Volumetric:enabled
 
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