• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Tropics demo/benchmark

Soldato
Joined
19 Oct 2002
Posts
5,613
Location
Reading UK
http://unigine.com/download/#Tropics

Features:
Support of DirectX 9, DirectX 10 and OpenGL
Dynamic sky with light scattering
Live water with a surf zone and caustics
Special materials for vegetation
HDR rendering
Parallel split shadow map
Depth of field
Real-time ambient occlusion
Benchmark mode

Lets see what you get using 1280*1024, 4xAA, fullscreen, all other settings at stock
 
Last edited:
DX9 with adaptive AA enabled (it's what I run) I get 33.3 fps which is a score of 839
DX10 with adaptive AA enabled (it's what I run) I get 31.8 fps which is a score of 801
OpenGL with adaptive AA enabled (it's what I run) I get 25.5 fps which is a score of 643

ATI still need to work on Open GL then ;)
 
Last edited:
my results

Unigine
Tropics Demo
FPS: 41.8
Scores: 1052

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system: Windows Vista (build 6001, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU flags: 3798MHz MMX SSE SSE2 SSE3 HT
GPU model: ATI Radeon HD 4800 Series 7.01.01.821 512Mb

Settings
Render: direct3d9
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: disabled
Parallax: disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled

Unigine Corp. © 2005-2008

AND SAME SETTINGS DX10

Unigine
Tropics Demo
FPS: 42.9
Scores: 1080

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system: Windows Vista (build 6001, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU flags: 3798MHz MMX SSE SSE2 SSE3 HT
GPU model: ATI Radeon HD 4800 Series 7.01.01.821 512Mb

Settings
Render: direct3d10
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: disabled
Parallax: disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled

Unigine Corp. © 2005-2008
 
Last edited:
For some reason i get a error and cant run dx10 or dx9 at all :confused:

But open GL i get 29.0 fps which is 731

so i take it that it doesnt make use of 2 cores.

39175632xz9.jpg
 
Doesn't seem to support RV770 cards correctly yet :-

Supported video cards:
NVIDIA GeForce 9500 - 9800 (G9x)
NVIDIA GeForce 8400 - 8800 (G8x)
NVIDIA GeForce 7100 - 7950 (G7x)
NVIDIA GeForce 6100 - 6800 (NV4x)
ATI Radeon HD 3400 - HD 3870 (RV620-RV680)
ATI Radeon HD 2400 - HD 2900 (R6xx)
ATI Radeon X1300 - X1950 (R5xx)
ATI Radeon X700 - X850 (R4xx)
Performance-critical optimizations for different video cards

For whatever reason it's running mine with R600 optimisations, so no DX10.1 (which it supports)
 
It doesn't work too well with SLI or crossfire either... infact you might not get any boost from crossfire at all.
 
whats the problem with it not supporting 4800 series cards , my one ran the bench fine? and it doesnt mention dx 10.1 in the specs for the engine?
 
Pretty cack looking benchmark really, dunno if anyone else is getting a weird glitch with the trees showing an almost transparant edging surounding the leaves. Also bushes look very angular and 2d as well
 
Strange, with dx10 it looks fine. dx9 locked my pc up and opengl just looks like turd. :confused:

Unigine
Tropics Demo
FPS: 63.2
Scores: 1591

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system: Windows Vista (build 6001, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags: 3608MHz MMX SSE SSE2 SSE3 HT
GPU model: ATI Radeon HD 4870 X2 7.01.01.821 1024Mb
 
Hmm seems to run well on the 4870X2 atleast...

EDIT scratch that is the DX10 mode - in DX9 its another story...
 
Last edited:
Pretty cack looking benchmark really, dunno if anyone else is getting a weird glitch with the trees showing an almost transparant edging surounding the leaves. Also bushes look very angular and 2d as well

x2

Benchmark is total cack and I get terrible results as well.

FPS:
38.6
Scores:
971

This is with a 4850 @ 825/1150 and E8400 @ 4.26ghz
 
Back
Top Bottom