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Tropics demo/benchmark

I really hope this engine takes off and is used in some major games, seems like a really great project, it's been a year or so since i last had a look at it but in terms of the graphics it has a serious shot at being a big contender.
 
Binary:Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system:Windows Vista (build 6001, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
CPU flags:2809MHz MMX SSE SSE2 SSE3 HT
GPU model: NVIDIA GeForce 8800 GTX 7.15.11.6925 768Mb

Render:direct3d10
Mode:1280x1024 4xAA fullscreen
Shaders:high
Textures:high
Anisotropy: 16x
Translucence:disabled
Parallax:disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled

DX10
FPS: 27.9
Scores: 703
DX9
FPS:30.0
Scores: 755

Rubbish score, anybody else ran it with setup similar to mine?

Also, anybody felt "Lost in FarCry"? :p
 
Last edited:
Unigine Tropics Demo
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system: Windows Vista (build 6001, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz
CPU flags: 3789MHz MMX SSE SSE2 SSE3 HT
GPU model: ATI Radeon HD 4870 X2 7.01.01.821 1024Mb
Settings
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: disabled
Parallax: disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled

FPS: 36.1
Scores: 908
Render: direct3d9


FPS: 70.4
Scores: 1774
Render: direct3d10


FPS: 27.7
Scores: 698
Render: opengl
 
Last edited:
Unigine Tropics Demo
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system: Windows Vista (build 6001, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags: 3311MHz MMX SSE SSE2 SSE3 HT
GPU model: NVIDIA GeForce GTX 280 7.15.11.7792 1024Mb
Settings
Render: direct3d9
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: disabled
Parallax: disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled

FPS: 51.1
Scores: 1288
Render: direct3d9


FPS: 46.9
Scores: 1181
Render: direct3d10


FPS: 43.8
Scores: 1104
Render: opengl
 
For some reason i get a error and cant run dx10 or dx9 at all :confused:

But open GL i get 29.0 fps which is 731

so i take it that it doesnt make use of 2 cores.

39175632xz9.jpg

+1

edit - dowbloading dx update now. :P
 
Had same problem with dx9,10 errors at first but then i downloaded the dxruntime updater, 11mb later i was up and running.
 
Unigine
Tropics Demo
FPS: 51.2
Scores: 1290

Hardware

Binary: Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system: Windows XP (build 2600, Service Pack 2) 32bit
CPU model: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
CPU flags: 3500MHz MMX SSE SSE2 SSE3 HT
GPU model: NVIDIA GeForce GTX 280 6.14.11.7741 1024Mb

Settings

Render: direct3d9
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: disabled
Parallax: disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled
 
Unigine
Tropics Demo
FPS: 41.2
Scores: 1037

Windows 32bit Visual C++ 1500 Release Sep 2 2008
Windows XP (build 2600, Service Pack 2) 32bit
Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
2702MHz MMX SSE SSE2 SSE3 HT
NVIDIA GeForce 8800 GTX 6.14.11.7519 768Mb

Render: direct3d9
Mode: 1280x1024 4xAA fullscreen
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: disabled
Parallax: disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled
 
Does it perform much better in XP?

I get crap results in DX10 and DX9, both 40fps at same settings as everyone else and 1010 for that other score.
 
Binary:Windows 32bit Visual C++ 1500 Release Sep 2 2008
Operating system:Windows Vista (build 6001, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
CPU flags:2809MHz MMX SSE SSE2 SSE3 HT
GPU model: NVIDIA GeForce 8800 GTX 7.15.11.6925 768Mb

Render:direct3d10
Mode:1280x1024 4xAA fullscreen
Shaders:high
Textures:high
Anisotropy: 16x
Translucence:disabled
Parallax:disabled
Reflection: enabled
Refraction: enabled
Scattering: enabled
Volumetric: enabled
Glow: enabled
DOF: disabled
HDR: enabled

DX10
FPS: 27.9
Scores: 703
DX9
FPS:30.0
Scores: 755

Rubbish score, anybody else ran it with setup similar to mine?

Also, anybody felt "Lost in FarCry"? :p

With the same settings but in open GL (need to update dx), i get 31.2 with 8500@ 4ghz and 9800GTX+ at stock
 
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