Hey guy's
Don't mean to dissapoint you all, but Troy 2250 is actually my game that i am making for my third year project my course (BSc Computer Games Development)
You can visit my site: F2-18 Games and read up on it. So far, because i've only just started (starting early \o/) only the Story, Character Backgrounds, Factions and Timeline have been done. Also a teaser trailer
Concept art will be uploaded later this week too.
The game will be using the Torque Engine.
But basically I just thought i'd post this as i'd be quite interested to see what you lot would want in the game. What you think sounds naff about the story, and basically any critisism/praise you wanna add.
I know I probably lost a lot of your interest when you found out it wasn't a big title and stuff, but everyone needs to start somewhere
.
Also sorry if this wasnt supposed to be posted here, just seemed the most appropriate place.
I really hope this interests some of you and i'm not just flamed for posting a pointless thread
Many thanks for your time
Don't mean to dissapoint you all, but Troy 2250 is actually my game that i am making for my third year project my course (BSc Computer Games Development)
You can visit my site: F2-18 Games and read up on it. So far, because i've only just started (starting early \o/) only the Story, Character Backgrounds, Factions and Timeline have been done. Also a teaser trailer

Concept art will be uploaded later this week too.
The game will be using the Torque Engine.
But basically I just thought i'd post this as i'd be quite interested to see what you lot would want in the game. What you think sounds naff about the story, and basically any critisism/praise you wanna add.
I know I probably lost a lot of your interest when you found out it wasn't a big title and stuff, but everyone needs to start somewhere

Also sorry if this wasnt supposed to be posted here, just seemed the most appropriate place.
I really hope this interests some of you and i'm not just flamed for posting a pointless thread
Many thanks for your time
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