Tungsten Moon - space simulator. PC and PCVR

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From the dev -

'I have been wanting to scratch my Eagle Lander 3D/Orbiter itch in VR for so long now, that I decided to make my own variation, called Tungsten Moon. The fictional moon is 600 km in diameter, but made of Tungsten, with a surface gravity similar to Earth's moon. The game is still in early development, but I have a demo, and I am looking for feedback from anyone with a taste for space sims that feature some element of realism.

This works with OpenXR; Vive Pro and Quest 3 have both tested OK with it. It also works on a regular desktop with a game controller, or you can configure a standard joystick/pedals. It supports Windows or Linux with "modern" GPU i.e. Vulkan graphics..

The demo doesn't have many places to visit, but the moon's entire sphere is rendered and any point on the surface can be reached with the fuel on board. No limitations.'

YouTube channel: https://www.youtube.com/@TungstenMoon
Download a free demo: https://github.com/Eccentric-Anomalies/Tungsten-Moon-Demo-Releases/releases
Website (with brief how-to and tips on controls): https://tungstenmoon.com/

-Eric

 
i got a bit confused as i thought you'd made it. it wasnt untill i re-read this morning i did a "Doh!" moment.
saved for when i have decent PC to play vr titles. will see if it will run on a 1650 on weekend, i think it will looking at graphics.
 
It is much like flying an Apollo lunar module or LLRV/LLTV. Had to have a good podge of the touch controller buttons to find the 'reset view' 'B' button which also unlocks the horizontal head lock, enabling you to look round. There's an ALT button on the dashboard which allows you to toggle between roll and yaw control, which is a bit clunky to control during frantic stick waggling moment, so I'll mention it to the dev. In VR you can use the touch controller joystick for roll, pitch, yaw and throttle or grab the VR cockpit controls. There seems to be ample keyboard controls which could easily be mapped to a PC joystick.
 
And... an update from the dev.

there is an updated demo of Tungsten Moon at https://github.com/Eccentric-Anomalies/Tungsten-Moon-Demo-Releases/releases

There is a separate XR binary to use with VR headsets now.

This has a new "hover" mode. There are some known bugs, already, but it's helpful for low altitude maneuvering. There is also an earsplitting autopilot disconnect alarm that needs adjustment. Sorry about that..
 
The latest VR version has a little bug where you can't map controls to a PC joystick but is still vey controllable with hand controllers, left thumbstick throttle/yaw, right thumbstick pitch/roll.
The pancake version has mappable PC joystick controls
 
Dev update

We seem to have a fairly stable demo version of Tungsten Moon with full hover-mode autopilot capability:


Reminder, there are separate XR and desktop executables now.

I'm currently updating the website with more detailed instructions on how to download, and fly, etc. (especially the autopilot modes): https://tungstenmoon.com/docs/demo/demo_intro.html

It's not available as a free download in Steam yet. Soon..
 
Dev Update
I have a new version for the next time you feel like taking flight: 0.1.10

https://github.com/Eccentric-Anomalies/Tungsten-Moon-Demo-Releases/releases/tag/v0.1.10

A few important things to note:

1. When you run this version, your input mapping will return to the default setting (because new file name).
2. Cockpit and view controls will be frozen when you turn on power to the UI mapping panel (so get the view lined up first), and restored when the power is off. This helps with the chaos that happens when trying to map a new joystick.
3. I recommend turning on the UI mapping panel *before* connecting the joystick. Again, to avoid chaos.
4. I also recommend mapping *all* the available button inputs to buttons on the joystick, to avoid buttons inadvertently being assigned to multiple actions (chaos, again).

I have changed a few things about how the mappings are handled and saved, so I hope we will not see the unresponsive input issue again.I have gone through the joystick mapping and reverting to default sequence multiple times on VR and desktop and have not seen any problems yet.

This version also introduces mouse control of the joystick. Finally, *everything* can be controlled with the mouse alone.

My personal experience now is that I rarely use the analog throttle (THR A+ and THR A-) on the joystick because (of course) it disables the hover mode. Now that it is there, I have grown fond of hover mode. I would still use the analog throttle for launching and decelerating large parabolic trajectories, and for entering/leaving orbit. The analog throttle will be ignored in hover mode if it is not moved. The threshold of movement sensitivity is rather small, so if you find it is sensing movement when none truly exists, let me know and I'll relax the threshold a bit.
 
Tungsten Moon demo now available on steam -


TM flight manual -

 
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