Tungsten Moon - space simulator

Soldato
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From the dev -

'I have been wanting to scratch my Eagle Lander 3D/Orbiter itch in VR for so long now, that I decided to make my own variation, called Tungsten Moon. The fictional moon is 600 km in diameter, but made of Tungsten, with a surface gravity similar to Earth's moon. The game is still in early development, but I have a demo, and I am looking for feedback from anyone with a taste for space sims that feature some element of realism.

This works with OpenXR; Vive Pro and Quest 3 have both tested OK with it. It also works on a regular desktop with a game controller, or you can configure a standard joystick/pedals. It supports Windows or Linux with "modern" GPU i.e. Vulkan graphics..

The demo doesn't have many places to visit, but the moon's entire sphere is rendered and any point on the surface can be reached with the fuel on board. No limitations.'

YouTube channel: https://www.youtube.com/@TungstenMoon
Download a free demo: https://github.com/Eccentric-Anomalies/Tungsten-Moon-Demo-Releases/releases
Website (with brief how-to and tips on controls): https://tungstenmoon.com/

-Eric

 
Soldato
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It is much like flying an Apollo lunar module or LLRV/LLTV. Had to have a good podge of the touch controller buttons to find the 'reset view' 'B' button which also unlocks the horizontal head lock, enabling you to look round. There's an ALT button on the dashboard which allows you to toggle between roll and yaw control, which is a bit clunky to control during frantic stick waggling moment, so I'll mention it to the dev. In VR you can use the touch controller joystick for roll, pitch, yaw and throttle or grab the VR cockpit controls. There seems to be ample keyboard controls which could easily be mapped to a PC joystick.
 
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