Soldato
- Joined
- 10 May 2004
- Posts
- 13,052
- Location
- Sunny Stafford
You choose your level of gunpowder, take aim, then fire! Different factors include weather & wind strength, the type of terrain and how the sides of the screen affected your projectiles. Some Tank games allowed you to build up money to buy bigger and badder weapons plus defence items and accessories.
Those who were in school in the 90s probably remember playing Scorched Earth in the IT room when they should have been doing school work. I am guilty as charged there
There was also a variation included with QBASIC called Gorillas (gorillas.bas), where you had to chuck bananas at each other. If you knew how to write BASIC, you could dig into the source code and make the weapon radius larger 
The obvious modern example is Worms by Team 17.
I also recently found a freebie game called Atomic Tanks, available as an installable game and also as a portable app. I say give it a try, as I've been hooked solid ever since!
Anyone else on OcUK care to share their views on this simple yet wonderful gaming genre?
Those who were in school in the 90s probably remember playing Scorched Earth in the IT room when they should have been doing school work. I am guilty as charged there


The obvious modern example is Worms by Team 17.
I also recently found a freebie game called Atomic Tanks, available as an installable game and also as a portable app. I say give it a try, as I've been hooked solid ever since!
Anyone else on OcUK care to share their views on this simple yet wonderful gaming genre?