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TXAA in games

Caporegime
Joined
24 Sep 2008
Posts
38,287
Location
Essex innit!
Hey Guys,

I believe TXAA is a new option for new games as yet released or am I missing something? I know TXAA1 will work out at 16xMSAA with 2XMSAA usage and TXAA2 will work out superior to 16XMSAA with only 4XMSAA usage (I hope that makes sense).

After looking through the web, I can't find much about its usage and what games will implememnt this or even if they will. Maybe it will be a control panel feature?

Any info anyone has will be greatly appreciated.
 
I used the FXAA injector with my 560ti and it made the game look nice (Metro was too blue though). Ultra deffo is far superior to the fx injector though.

I don't know about the SMAA injector though.

I look forward to seeing what TXAA looks like though. Also is that the Unreal 3 engine?
 
Easy tigers. If you have any info or links to look at Crackatoah of TXAA, I wouldn't mind seeing what it does/looks like please.
 
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