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Ubisoft using Havok FX physics engine in Rainbow Six: Siege

Great news, means we won't have a performance killer especially for a certain brand of gpus..... It will be interesting to see how the performance of this is, every single ubisoft "gameworks" title runs like **** for me, micro stutter galore...

The first game I played, which had havok was the force unleashed, back then, the effects were amazingly good, in fact, the physics, graphics etc. are still pretty damn good even for today!

It will be interesting to see how threaded the workload will be.
 
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