UDK Programming, does anyone have expirence?

Soldato
Joined
6 Apr 2010
Posts
2,918
Location
Cambridgeshire
Without going into too much detail, is there anyone here that has expirence in UDK that I can run some ideas past? It is for our University project and the programmer we currently have is being very slow. We have a mechanic, that we need to get working but he doesnt seem to be able to get it running, to be honest he hasnt even tried yet.

Our core mechanic is as follows:

"Two players are in an environment where there are three different enemy types. One enemy type is always visible to both players and can be shot and killed without need of a tag. The other two enemy types are invisible to individual players. Player one can see one type and player two can see the other type. They cannot kill the enemy they can see; there is no exception to this. In order for that enemy they can see to be killed, they must tag that enemy. When that enemy is tagged, the other player who beforehand could not see the enemy can clearly see it now and can now kill it."

That is very exactally put, we usually use a little more wordplay when describing it but we just dont have time anymore. We have achieved (through Kismet) a player being able to only see a static mesh when he holds a certain weapon, and that the primary fire "tags" the mesh and the secondary fire destroys it. We cant seem to get this to work with "enemy bots" if you like and we cant seem to get it so that player one can tag and player two can kill.

Any ideas people?
 
Back
Top Bottom