UE5 / Talos Principle II

Soldato
Joined
19 Feb 2010
Posts
13,254
Location
London
Hi all,

Is it just me or is UE5 making this game look like utter dog's doo-doo?

There doesn't seem to be a way to stop the horrible AA/Upscaling Algorithms and none of them (that I can pick) look good IMO. There's quite a lot of fuzzing/artefacting when I move around or when for example, the dividers pass down/up the screen in the lift, it's just really weird and off-putting. Sometimes things look as bad as you would expect from low-bitrate video compression artifacts.

Is this just UE5 teething issues or do all UE5 games currently look janky?

Example:

 
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