Ultraleap (Leap Motion) hand tracking in Qualcomm XR2 chips

Soldato
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Pretty exciting to see a competitor to Oculus Quest's hand tracking. Full disclosure, I work for Ultraleap. Having tried some early builds of the Gemini hand tracking months ago, I am really excited to see what people think of it when it makes it into a headset and people start making comparisons.

https://uploadvr.com/qualcomm-ultraleap-hand-tracking/

I'm interested to know what you guys make of this though.
 
Devrij working on the cutting edge of VR technology!! :)

I am in two minds about hand tracking. It's cool and all but the lack of any tactile feedback is a real negative. That's why I think gloves with some kind of haptic feedback are the way to go.

Yeah, I don't do any of the clever engineering work, so don't worry mate!

Funnily enough, we actually make a haptic device that doesn't require a wearable. It uses ultrasound transducers and constructive wave interference to vibrate your skin enough that you can feel it (like a buzzing feeling), and we use our hand tracking to tell it where to send the sensation on your hand. So yeah I agree that haptics and hand tracking are a bit of a package deal.

One thing I would have killed for is to get our hand tracking into msfs VR so you could take your hands off your hotas and just reach out to change your AP settings etc. No joy on that yet, but not for lack of me bugging MS :p
 
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Or talk to Eagle Dynamics, they're big on VR. It's good to hear the ultrasonic interface is still being pursued, i find that a very interesting solution.
Flyinside actually supports the leap motion controller for FSX, so we have a bit of form there (not our work, so can't comment on the quality of the implementation)
 
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