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Unfinished DX12 experiment, want it?

Caporegime
Joined
17 Mar 2012
Posts
50,875
Location
ARC-L1, Stanton System
Update

Here it is, download and extract the 'One' folder to your desired location. no instillation required, 600MB download, 1.3GB extracted.

The menu is not properly coded so the first click may result in a sci-fi gun sound, the same on from the game, clicking again on the button should activate it, i threw the menu together in 20 minutes..... most people releasing unpublished work on UE don't even bother to make a menu, leaving you scratching your head as to how to exit the game, so don't complain :p

Instructions are in the READ ME text, comments are welcome but as i said below its just random crap i put together to get acquainted with the engine.
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Original post

I made this to get myself acquainted with UE DX12, its unfinished, it was never intended to be finished, its just an exercise and doesn't mean anything.

i'm done with it, i have moved on and its been sitting on my Drive collecting Drive space, so before it gets sent to the great sea of Zeros and Ones in the sky do you want me to upload it somewhere? its about 1.3GB.

If so, anyone know where i can upload it easily, somewhere where it can also be downloaded easily without the client end needing to sign up for an account or clamber through a mountain of spam hoops?

 
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We're still very much in uncanny valley territory aren't we. You can still instantly see that it's CGI, rather than a photo.

Wonder how much longer it'll be before you won't be able tell which is which?
 
We're still very much in uncanny valley territory aren't we. You can still instantly see that it's CGI, rather than a photo.

Wonder how much longer it'll be before you won't be able tell which is which?


Detail is not bad, reflections are good but i hate the lighting, its way overdone in UE, its too bright and over saturated, it washes everything out, i have tuned it but its still not good and its a very laborious process as you have to bake every adjustment to get the results.
 
Watch the UE4 Resident Evil mansion demo for some photorealism.

Getting to the point we will need highly trained eyes to tell real from fake.
 
Watch the UE4 Resident Evil mansion demo for some photorealism.

Getting to the point we will need highly trained eyes to tell real from fake.
I'll have a look at that thanks, anyway, not too long left on the upload.
 
It may or may not be a little known fact that most textures in games are actually photographs of real objects.

From there on it just depends on the quality of the photograph, its resolution, most importantly how well the engine is able to reproduce the image using normals, 3D bump and texture mapping, shading and lighting plays a very important part in that too, and the developer,. how well he can tune all that.
 
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