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Hmmm...heres the thing that seems to be the problem with buying a 1st generation of gfx cards for a new DX11...
Things look really nice, but are they really fast enough to take proper advantage of the new features without low(ish) framerates....?
The framerates maybe ok (ish) in tech demos, but what about full games where there is so much more to do....
Full tessellation
http://www.youtube.com/watch?v=9F6zSgtRnkE&fmt=22
Comparison with and without tessellation
http://www.youtube.com/watch?v=bkKtY2G3FbU&fmt=22
Guess you must have tessallation or something else off?
Ok I defy anyone to walk along that road - it looked more like a dried up riverbed! Sometimes things need to be flat, like for wheels and things...
Thing is, would in game objects and characters react to a bumpy surface like that, as they passed over it...that would be impressive, but i can see the physics drain on the CPU would be huge.....
The most interesting thing will be the first game to forsake DX9 completely to build a ground up dx11/dx10.1 game, though thats likely a while off, Shattered Horizons I saw it suggested it would be dx10-11 only, no dx9, but no clue when thats out or have high hopes for Futuremark(if i'm thinking of the right game) making a fantastic game, but it might be a laugh.