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Unigine OpenGL/Direct3D9 Benchmark

Soldato
Joined
12 Mar 2006
Posts
23,069
Location
N.E England
Ok found this new benchmark with a OpenGL/Direct3D support figure it would be good to see how our cards do on this.

Based on forthcoming Unigine v0.4 engine, is available. It works either on Windows and Linux. There is a benchmark in the demo, which can be used to compare performance in Direct3D9 and OpenGL.

Features:

* DirectX and OpenGL versions
* Up to 500k polygones per frame
* 5 dynamic lights
* HDR rendering
* Parallax occlusion mapping
* Ambient occlusion mapping
* Translucence
* Volumetric light and fog
* Glow
* Particle systems
* Postprocessing: motion blur, radial blur, depth of field, color correction, Sobel filter, refraction, stereo mode
* Benchmark mode is available

Requirements:

* DirectX9 (June 2006 or newer)
* OpenAL
* Latest stable video drivers
* ATI Radeon 9XXX and higher or NVIDIA GeForce FX 5XXX and higher
* Simple stereo glasses (for stereo mode)

Known drivers issues:

* [NVIDIA] Dropping to software rendering with shadow map, shadow map soft and cubemap reflections on OpenGL (NV40, G70)
* [NVIDIA] NV30 drops to software rendering on OpenGL
* [NVIDIA] Broken hardware shadows on NV30/Direct3D9
* [ATI] Broken alpha-testing on OpenGL with enabled HDR
* [ATI] Unable to use HDR + antialiasing on OpenGL
* [ATI] No glow through alpha-blending objects on Direct3D9, all cards up to R500

http://unigine.com/download/

HD2900XT @ Stock
E6600 @ 3.4Ghz

Direct3d 1280x1024 4xAA :

direct3dkm8.jpg


OpenGL :1280x1024 4xAA :

openglce3.jpg


when running the benchmark let's keep things at 1280x1024 with 4xAA with everything else default atm, and then perhaps up the settings later to compare.

Cheers, get your results up :)
 
OK, I put HDR on and shaders on HIGH, just like what the nvidia cards default to, I got 2fps less, Oh dear :D ;)

73.4

 
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