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Unity 6 takes aim at Unreal Engine 5 with impressive tech demo running on a 4090 at 4K

mrk

mrk

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The engine releases October 17th and sports a completely new system for hair and other effects:


That cinematic looks cooler than any UE5 cinematic have to say, the fact that they focus on the hair strand physics and those grass blades look excellent too.
 
Thing is after the licence fee and retrospective changes, do Unity actually have any credibility left?

That whole thing must have nosedived the number of developers willing to use their engine even if there eventually was a climb-down?
 
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UE5 was never good in the first place, its great for actual rendering but it and its previous versions always faltered in number crunching which more games do have then people think.

Unity seems to be addressing this aspect with games that require number crunching in the background but we have to see.
 
Ideally we don't want an Unreal Engien monopoly,because Epic basically got a ton of money from Chinese investors,so they could get away with giving a lot of stuff away for free. This does make it harder for other companies to compete financially,but once all the alternatives are gone,they will just charge what they want.
 
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They walked back the whole licensing goofup and I believe heads were on the brink of rolling too? - Happy to see Unity 6 hit some good games but so far all the good games we are looking forward to are all essentially UE5 at this point.
 
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Ideally we don't want an Unreal Engien monopoly,because Epic basically got a ton of money from Chinese investors,so they could get away with giving a lot of stuff away for free. This does make it harder for other companies to compete financially,but once all the alternatives are gone,they will just charge what they want.
What we'd really want is an open source total engine and creation kit etc. so nobody would ever be at the whim of some big corporation again.

Wishful thinking like Linux displacing Windows, I guess :(

Was looking at the huge effort which has gone into user remakes like Skyblivion etc. recently and it got me thinking, what if an engine could totally or near totally abstract the world and the RPG rules etc. from the graphic engine?

Basically two engines running over each other: a world and rules engine, and rendering graphics engine with each being able to inform the other but able to upgraded as and when needed.

So that any future such remakes could be updated to the latest engine almost for free. And if the remake teams did a good jobs with models and texture maybe even be able to re-use most of that work? Just seems like most of those big remakes take so long that everything is dated
 
What we'd really want is an open source total engine and creation kit etc. so nobody would ever be at the whim of some big corporation again.

Wishful thinking like Linux displacing Windows, I guess :(

Was looking at the huge effort which has gone into user remakes like Skyblivion etc. recently and it got me thinking, what if an engine could totally or near totally abstract the world and the RPG rules etc. from the graphic engine?

Basically two engines running over each other: a world and rules engine, and rendering graphics engine with each being able to inform the other but able to upgraded as and when needed.

So that any future such remakes could be updated to the latest engine almost for free. And if the remake teams did a good jobs with models and texture maybe even be able to re-use most of that work? Just seems like most of those big remakes take so long that everything is dated
I'm no expert, but even different versions of the same engine, like "small" ones, from UE 5.2 to UE5.3 or 5.4 requires intervention from the devs. Stuff changes around and it ain't just plug and play.

Perhaps AI could fix that in the future with quicker transitions if the hype will deliver.
 
I don't know when we'll see actual games look that good given how market is dominated by live service games like Fortnite and GTA V or older titles like Minecraft. This whole generation of is a generation of nothing imo.

Cool tech demo though, hopefully some talented indie developers can take advantage of it.
 
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Sadly, there's one thing to have it looking nice in a demo made by them and another in a game made by someone else...

Agree, although it uses unreal 4 engine, Jumanji wild adventures is visually poor (aswell as terrible game play and just generally rubbish at everything) there is some really good looking ue4 games out there but this is not one of them.

My boy wanted it on the Xbox and see it in cex the other day.
 
Demo looks good.. but then lots of "demos" can look good.. however.. just can't see Unity making a significant comeback after what they pulled.. they should probably just open source the engine and sell services off the back of it..
 
Demo looks good.. but then lots of "demos" can look good.. however.. just can't see Unity making a significant comeback after what they pulled.. they should probably just open source the engine and sell services off the back of it..
That's how it's always worked though. They show off the pinnacle of what the engine can do then we wait 5 years for games to get even close. It's nice to see where things are headed though.
 
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