Taking a look at it (C# for scripting!!! ). Some of the demos they've made with it are damn impressive for the type of tool this is supposed to be. Now if only they'd drop PhysX and incorporate Havok...
Yeah, I've been playing with it. It is really trivially easy to use, it's quite nice. For a lot of things, it works a lot like a simplified 3D editing tool - for example you can assign objects physical properties through the GUI and they'll be carried forward into the game. The scripting environment is pretty good, too - it should be plenty fast as well as it's compiled with Mono. Overall, lovely tool from my 15 minutes of use.
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