Unreal 3 Engine Appreciation Thread

Soldato
Joined
11 May 2006
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Seriously, I've been playing MOH: Airborne, UT3 and Gears of War and I just think that they've done excellent job with the engine; looks awesome and runs as sweet as anything.

Especially applies for Gears of War. Some of these scenes had me scratching my head; how the hell is my crappy x1900xt doing this?! :p

Anyone else share my feelings?
 
I personally think it's better than the engine used in crysis in terms of graphics and performance.

I think it's difficult to compare both engines (at least now anyway) because they seem to aim for very different things.

The Unreal 3 engine seems to prefer very bold, arty, atmospheric graphics (not too realistic) where as the Crysis engine seems to be built for very precise and realistic graphics.

Right now, with current hardware I think Epic made a better decision and hopefully with more titles (maybe a proper sequel to Ravenshield?) it should show more of what it's capable of.
 
It's the worst licensed engine on the market ! PCs are whatever, but consoles are seeing stupidly bad examples of it. Welcome to screen tearing, texture streaming issues, big fat bald space marines stereotype, plastic-looking graphics and generally shoddy work. Let's not forget the ****ed up field of view by default. Gears of War, Mass Effect, Bioshock, Undertow, UT3 and such are all victim to every single weak point of the engine. Sucky engine. If there's cliches about next gen being full of stupid and weird glitches, you can expect them to stem from UE3 games. What a crock.

I don't have any of these glitches you speak of and the screen tearing is nothing abnormal (same with all games when not using vsync).

As for the style of graphics, well down to the artistic direction of the game developer, not the game engine. I think MoH: Airborne is a good example of how the engine could be used for more realistic graphics (even though Airborne was a bit pants).

I think its GoW that has impressed me most, really is jaw dropping in parts.
 
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