Unreal Engine 3 - 60Hz Only

Soldato
Joined
13 Jan 2004
Posts
21,172
FML!

So spent the best part of 45 minutes ini tweaking Quantum Conundrum to make it look half decent (Run in right resolution, Removed Blur, Bloom and added FXAA/AF etc)

To my surprise I find out UE3 on which it runs ONLY supports 60Hz. Lame.

The best I have been able to do with my 120Hz monitor is disable the framerate caps (bSmoothFramerate=false) but it is still stuck at a lame 60Hz.

Been Googling for workarounds but cannot find any, does anyone have any further information about running UE3 in anything other than 60Hz?
 
In UT3 it was possible to run at 120hz for sure.

Haven't played it in a couple of years so without checking I can't say for sure but if =false isn't working try:

bSmoothFramerate=true

and

MinSmoothedFrameRate=120 (your value)
MaxSmoothedFrameRate=120 (your value)

hopefully it won't introduce mouse lag.

Also in the case of UT3, there were two different inis, one in the game folder and the other in the mydocs folder. It's the one in mydocs that has to be changed incase your working in the game folder.

If I get the chance later I'll see if I've still got my UT3 ini saved somewhere.
 
I've tried all combos of bSmoothFramerate and the Min/Max variables.

Even with it unlocked and running at over 120FPS (and up to like 400fps at times!!) the refresh rate is still locked to 60Hz. Monitor Information reports 1920x1080@60 no matter what settings I choose.

If you find anything I would love to try it. Even forcing "Preferable Refresh Rate" in nVidia profile for the game only allows you to select "Application preference" and not the monitors max.
 
In your my documents there is the ini. Chivalry and another i do not remember work fine for me using the following commands in that engine.

bSmoothFramerate=TRUE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=120
 
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