Unreal Engine 5.1 detailed, will attempt to fix shader compilation stutters

Caporegime
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Epic Games has detailed the key features of the brand new iteration of Unreal Engine 5, Unreal Engine 5.1. According to the dev team, Unreal Engine 5.1 will bring numerous Nanite and Lumen improvements. Moreover, it will attempt to fix the annoying shader compilation stutters we’ve seen in a lot of Unreal Engine 4 games.

 
Soldato
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I don't think it's meant that way, I read it as "an issue in UE4 was also found to be present in UE5 but now we can fix it so UE5.1 won't be affected by it any more" rather than it being a UE5 fix helping UE4.
 
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