Unreal Engine AA issues

Soldato
Joined
31 Mar 2006
Posts
6,606
Location
Sydney Australia
I like many here bought Bioshock and expected stunning graphics, which it delivered to a certian extent, but lacked something which I personally consider should be standard these days - Antialiasing. Other than the bland and repetitive gameplay this totally put me off the game and made me think.

Why on such a new graphics engine are they omitting something as commonplace as AA and is the lack thereof going to stop me from wanting to purchase games built on the Unreal Engine. I personally am of the opinion that it will. When there are so many great games out there that look so much better I don't see the point in wasting my cash on a game that looks so dated. Does anyone else have an opinion on this or know something that I dont about future UE development?

My 2p.
 
Bioshock AA won't work in DX10 atm. I know it works in windows XP/DX9.

I wouldn't expect this to be the end of story tho, I'd say it will get sorted on a game by game basis. I agree, its unfortunate to see developers leaving such an important option on the long finger, so to speak.

It does work fine in the Jericho demo - that's an unreal engine 3 game.

That is good to hear. Like you say omitting such a fundamental visual function seems very odd to me. The visual difference between a game with AA and without is just so massive in some cases - BF2142 is one example - it makes a world of difference.
 
Back
Top Bottom