Soldato
So I started working on a browser based survival game just before Christmas and it's really taken shape over the last week or so.
I think it's in a state now where I would like to show it off to get some honest brutal feedback.
Let me know what you think. It's by no means finished and I have a lot more planned for it.
Audio logs to find from survivors, hunting, crafting and much more.
I think it's in a state now where I would like to show it off to get some honest brutal feedback.
Untitled Survival Game
Untitled Survival Game is a browser based survival game. It's a project I've been working on in my spare time, based on my love of the outdoors, bushcraft and survival.
www.untitledsurvivalgame.co.uk
Let me know what you think. It's by no means finished and I have a lot more planned for it.
Audio logs to find from survivors, hunting, crafting and much more.
CHANGE LOG
31/07/2021
31/07/2021
- New: Added basic code for time progression.
- New: Dark theme! login to change to the dark theme. Click the button under your profile details..
- Status: Moving out of Pre-Alpha into Alpha. The games base code is working well. Thank you to all who have been testing and giving feedback.
- Update: Updating descriptions for locations and direction of travel.
- Update: Enabling the paths to the rest of Phase 1 map. There are a total of 60 tiles in the game now. in a 10x6 grid. (Phase 2 I plan on adding another 40 tiles to make it 10x10.
- Update: Design tweaks and a few costmetic changes.
- Update: Connecting paths to the other 60 locations on the map.
- Add: New recipes for cooking along with new food sources.
- Add: Bow and Arrow can be crafted to hunt with in certain areas.
- New: Campfire burns down.
- New: Add fuel to your camp fire.
- Update: Design tweaks to buttons, icons, mobile layout.
- Add: Option to take a break to regain some energy. Without a shelter there was currently no method to regain energy.
- New: If you're hunger and/or thirst are below a certain threshold you will start to lose health when doing any kind of activity.
- New: If you're hunger and/or thirst are above a certain threshold you will start to gain health when resting.
- New: Crafting! Still experimental at the minute, but you can now craft a few objects from items found and foraged.
- New: Recipes! Cooking and Boiling at the campfire just got a whole lot more complex. See if you can make my bread recipe!
- Fix: Eating All of an item wasn't giving the correct stats.
- Add: Additional items have been added to the world.
- Add: Added quick stats to bottom of the page.
- Update: Minor tweaks to descriptions have been made, this is an ongoing task.
- Overhauled the travel system, it now includes directions for travel, North, South, East, West. This should aid you in making a map.
- Expanded the map structure from 9 tiles to 60 tiles. Only 9 are available at the minute while I build up the environments. Each tile is hand crafted, not generated. So I need to tell each tile what can be searched for, and what can be discovered in each tile.
- Added in energy requirements to travel to certain parts of the man, the mountains will cost more energy than walking along a road for example.
- Food and water need to be above a certain point before you will start to heal when you rest.
- Basic health added, when food and/or water is below 5 you will start to lose health
- There are currently 2 audio logs out in the wild to find
- New function added for audio logs
- Mobile layout overhaul, buttons are easier to press, UI Experience has been vastly improved.
- Addition of the Journal to read through existing chapters of the game
- Basic implementation of of chapters
- hunger and thirst consumption when doing actions like travelling and cooking
- Resting at shelter regains energy, but costs thirst and hunger
- Eat food
- Drink water, pepsi etc
- Put out campfire
- Abandon shelter
- Basic inventory is operational, you can search and find items, and remove them from your inventory
- Basic search is operational, you can search and find items which get added to your inventory.
- Added basic chance system, chance of not finding something in a search
- Added location based searches, with that location based items too. Some items can only be found in certain places.
- Added travel, when in a location, you have options to travel to adjacent tiles.
- A 3x3 grid map has been created. You can travel to adjacent tiles.
- Started to display data in HTML rather than raw var dumps
- Basic API functions added
- tested API with 2 functions, build a fire, make a shelter
- Added a basic weather system
- Built a robust system for checking required items for objects. You can just feed a string into a function to get required items shelter.build.leanto for example.
- Added a basic html template to the site to start giving it some structure
- Some basic functions for checking if items are available in invetory to use this is the very basics of crafting started to think about skill levels for various actions
- Started with some basic objects
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