UT3 Framerate Qurstion

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UT3 Framerate Question

I'm currently playing UT3 on the rig in sig, at 1280 x 1024 (Viewsonic VX922) at 75Hz, and noticed via 'stat FPS' that my framerate dips well into the 40's at times, certainly on the Deck map, when you get a large open expanse with some action, it does judder, and the FPS is 40-something. I'm running 4x AA via CCC (Box) and AF (and everything else) at max via UT3 settings. I'm running vSync, and have upped the 'maxsmoothframerate' (or whatever it's called) to 77 to go with my higher vsync speed. Framerate smoothing is turned on as well.

What is causing these drops? I'd hoped this setup could cope with UT3 at my res no problem... :confused:

Or am I expecting too much?

Any ideas are welcome...
 
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go into the utengine.ini and uncheck d3d10 if its enabled - theres also loads more options there that u can set to =false to gain some more fps
 
-Disable Vsync
-Disable AA
-Disable framerate smoothing
-Try lowering settings for shadows and physics (if available)
-Monitor CPU usage during play (I suspect that's where the bottleneck lies, as you get slow downs when you're in a big open area and can see lots of action)
 
-Disable Vsync
-Disable AA
-Disable framerate smoothing
-Try lowering settings for shadows and physics (if available)
-Monitor CPU usage during play (I suspect that's where the bottleneck lies, as you get slow downs when you're in a big open area and can see lots of action)
A Q9450 at 3.0GHz is my bottleneck on a 1 year old game? I'll have a look... I have tried lowering AA to 2 in CCC and this seemed to make quite a difference, it's hard to look at the FPS when your ass is being blown all over the place, but it looked and felt better.
I'm a bit disappointed if this is the best the 4870 can do on this game, I'd be very interested to hear what other folk with similar setups to mine are getting FPS-wise.
Don't forget I'm running at what is now a relatively low res (1280 x 1024), and also considering a 24" monitor.
If this is the best a 4870 can do at 1280 x 1024 I'm postponing the monitor and getting a GTX 285! UT3 isn't the only game I play, but I did pick it up at xmas for a tenner at Woolies (RIP) and am enjoying simple violence again after 2 years away from UT2K4!
 
I've just had a look and in the Deck map there are places where my FPS using fraps dips down to the 40's with 12+ bots running around

I'm using a 3Ghz Q6600 and a GTX280.

It never feels jerky or disjointed though.

I figure it's an issue with the game or the maps as in other open areas it's well over 100fps sometimes touching ~180 in more confined spaces

I've no suggestion to offer but thought it may be a point of reference

AD
 
I've just had a look and in the Deck map there are places where my FPS using fraps dips down to the 40's with 12+ bots running around

I'm using a 3Ghz Q6600 and a GTX280.

It never feels jerky or disjointed though.

I figure it's an issue with the game or the maps as in other open areas it's well over 100fps sometimes touching ~180 in more confined spaces

I've no suggestion to offer but thought it may be a point of reference

AD
I appreciate your feedback, maybe Deck is a bit of a hard map then, as your 280 has the edge on my 1Gb 4870 and still slows a bit. My FPS is in no way unplayable, although I'm unable to see higher than 75FPS - I assume you're using a CRT?
 
Well UT3 is more optimised for Nvidia cards (If it wasn't obvious enough by the logos lol!), but even on a 4870 at 1280 x 1024 resolution, that does seem a bit odd or maybe it is just normal.

Just to see a difference, is the Deck map played online with other players or offline using Bots? Cause Bots, especially if there are a load of them does add more load to the CPU usage, and add that with the massive open areas, wouldn't be surprising if the framerate slows down dramatically.

Regardless either way, I do know that this game is a big CPU hog compared to even the more graphically intensive games like Crysis, Far Cry 2 etc on my PC. I notice it uses like 60-70% usage on my Q6600 even on the stupid menu screen. Hopefully with the new Titan patch coming, maybe some things in this game can be optimised a bit better.
 
I'm currently playing offline, and it's just me and 5 bots, so no big CPU hog (I don't think). I just had a game and immediately exited, and checked Resource Minitor (which I'd left running) and the graphs *I could see* showed an average of about 60% CPU utilisation, with the odd peak up to about 80%.
I could do with a CPU monitoring tool that logs to a text file or something, any suggestions? Freeware of course :D
I should try other maps, but I like Deck and I'm "getting in shape" to play online again. My reactions aren't as good as some 16 year old stoked on Red Bull, I need to practice!
Hopefully the Titan pack will spruce things up a bit, but I'm not holding my breath!
 
i got a contant 60fps with max settings in game and a 1792x1344 res with nothing changed in the ini. If i enable AA in CCC then the fps does drop but AA seem to have to effect
 
One of my mates has had this framerate stutter problem, and even though physics wasn't enabled ingame, it was still forced in nvidia's control panel.Might be worth a shot.
 
Deck is notoriously badly optimised. It's not a hardware issue at your end, it's just poorly coded.

Hopefully the patch on the 5th will do something although I suspect not :(
 
try downloading the dm-deck-fps version as well, its whats used in all tournaments/cups etc and strips away some of the graphics of deck to help it run better.
 
A Q9450 at 3.0GHz is my bottleneck on a 1 year old game?

Quite possibly. The fact that you hit 80% cpu usage on a quadcore cpu makes me think it was extremely likely that have hit a cpu limitation in certain areas of that map, as 80% across 4 cores usually means at least one core running at ~100% when it comes to games which can never be fully efficient when it comes to load distribution. Don't forget that having bots involved will tax the cpu even further.
 
It seems that the new Patch 2.0 has improved my issue on Deck - there is noticeably less stuttering than before. I've yet to monitor CPU usage, will post back if there is anything of interest.

Liking the 'all new' UT3, feels like the finished article at last... hope the on-line community picks up. Joined a game on-line last night and won by a mile, only to discover that they were all bots! :confused:
 
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