Valve Lawsuit

I still don't get this from Tom's
Gamers for years have complained about Valve's high commission rates
Have we/they? The commission rates aren't anything to do with us, that's for the developers, publishers, whatever and Steam.

If it was comission that was the problem alone that gamers have been complaining for years (apparently) everyone would be buying off Epic who have the lowest commission.
 
steam etc do artificially inflate prices. most these old games should be fiver max in the bargain bin.

it enabled companies to set a baseline for prices which they would struggle to control in retail stores if there werent a monopoly.

steam literally did the opposite of everything that was claimed.

steam acts like a boat keeping prices above the water line.
 
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Steam = Apple = Any company that wants to maximise profits.. ... welcome to late stage capitalism.. it's what everyone wants apparently... that's why we voted in governments that promoted it... Unfortunatly like brexit.. it sounds good in the short term.. and we as the public do ok short term.. but in the long term.. we're doomed...
 
if you don't like the prices, dont buy the games, surely. How the heck can this go to court.

Steam is always cheaper than playstation store. now that, takes the ****.
This is true.

Every time I get a notification about something being 'on sale' in the PS store it's still usually more expensive than elsewhere.
 
I still don't get this from Tom's

Have we/they? The commission rates aren't anything to do with us, that's for the developers, publishers, whatever and Steam.

If it was comission that was the problem alone that gamers have been complaining for years (apparently) everyone would be buying off Epic who have the lowest commission.
I distinctly remember one of the big narratives being pushed when epic launched their store was this. Some people on the internet certainly did latch on and regurgitate it for a while, touting epic as some kind of saviour of the games industry.

There was also an argument about how steam has too many games, good and many bad, that it's bad for discoverability and epic would have a more curated storefront, which would be great for developers and customers alike.

We know how this panned out. Epic have failed to deliver a better experience for customers on their store, or get anywhere close to feature parity with their client. Instead of improving things, their CEO acts like a child and proves repeatedly that he and his company truly couldn't care less about their customers or the platform.

Valve have been in the lead and taken initiative on pretty much everything PC for a long time, good and bad. They provide the most value out of the lot and seem to try to build things for their customers, instead of put the bare minimum in and expect to win market. Not perfect, but there's no better alternative on the horizon.

I hope whatever outcome will just compel Valve to offer more. It's almost certainly not going to make a difference to how their competition act.
 
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steam etc do artificially inflate prices. most these old games should be fiver max in the bargain bin.

it enabled companies to set a baseline for prices which they would struggle to control in retail stores if there werent a monopoly.

steam literally did the opposite of everything that was claimed.

steam acts like a boat keeping prices above the water line.
Feel like I’m using a different service than you… Many old games are bargain bin fiver prices.

If you don’t think the pricing is good, just don’t buy whatever it is. Price will soon drop. Look at how quickly trash like DA Veilguard dropped to 40-50% off.

The quote in the story saying that gamers have long complained about Valve’s high commission rate is laughable. Game developers for sure have complained, but the average gamer? They don’t care. Valve dropping the commission wouldn’t change things either. The price would remain the same for us plebs.
 
Probably because they're essentially a monopoly and if a dev wants to release to a sizable audience on PC they have to give Valve 30%.

I pray for the day people stop acting like Valve are your friends. Pretty much every ****** business practise was either invented or popularised by them. Online activation for physcial games, forced install of launchers, lootboxes, battle passes, turning a blind eye to gambling sites using their products to let kids gamble, not owning your games, not refunding digital purchases until they were forced to by lawsuits like this, pushing paid mods in the worst way possible. Their sales aren't even remotely good value compared to key sites these days either.

They're not at all. You have things like Epic store which is growing in popularity, you have things like GoG to provide permeant download solutions for many games. You have Origin, and there's like a crazy number of developer owned launcher platforms, Ubisoft has one, etc. And just like valve none of these people are your friends, I don't know why that's levied at Valve specifically.

Sony and Nintendo and Microsoft are all locked propietary platforms which are even worse, no one complains about them.

The truth is that if you don't like the royalty fees of a service you can just pass the cost to the consumers. This is why PC games have always and will always be cheaper than console counterparts. Because the console devs have to pay royalties for every game sold to their customers, it's how they make their money (not on hardware sales, that's usually a loss, or at best break even) Guess what, the devs just pass that cost to the consumer, it doesn't come out of their bottom line, it's just part of the cost of doing business.

Pretty much no one complains about the prices on steam, we get practically speaking infinte re-downloads of our media (something not everyone does, remember Origin and their limits) there's a certain high level of reliability with the steam platform, library sharing with friends and family, a number of other integrated things which improve the experiences, anti cheat, server browsers and networks, social parts like disccusions, a forced continuity of accounts so that there's reputation attached to players (people can be VAC banned across multiple games for example) there's a massive benefit to gamers other than just buying games.

Tim Sweeny is moaning about this on X, thing is, it wont make any other platforms look more attractive. The end users dont care for the most part

Almost all of what you mentioned either existed long before steam (online activation for example), physical media was always going to die, they just got there first. If other sites have better sales, just go and use them? No one is forcing you to use steam.
 
The truth is that if you don't like the royalty fees of a service you can just pass the cost to the consumers. This is why PC games have always and will always be cheaper than console counterparts. Because the console devs have to pay royalties for every game sold to their customers, it's how they make their money (not on hardware sales, that's usually a loss, or at best break even) Guess what, the devs just pass that cost to the consumer, it doesn't come out of their bottom line, it's just part of the cost of doing business.
Err what? Developers have to pay 30% of their gross revenue to Valve as royalties, on every sale.
 
We know how this panned out. Epic have failed to deliver a better experience for customers on their store, or get anywhere close to feature parity with their client.
Maybe that's a part of the reason these things bother me so little. I don't need an 'experience'.

I just want a straight forward purchase at a good price and maybe do the achievements but I mainly use them to show me things I may have missed on a first play through.

Don't care what anybody else is playing or whatever.

Valve have been in the lead and taken initiative on pretty much everything PC for a long time, good and bad. They provide the most value out of the lot and seem to try to build things for their customers, instead of put the bare minimum in and expect to win market. Not perfect, but there's no better alternative on the horizon.
They don't always provide the most value, I bought Cyberpunk+dlc elsewhere, it was far cheaper than steam.

The 'no better alternative' statement makes no sense to me. In some instances there are better alternatives, I don't see it as an all or nothing, shop around and use different launchers.

I don't need an experience other than the one I get from the games I buy.
 
Maybe that's a part of the reason these things bother me so little. I don't need an 'experience'.

I just want a straight forward purchase at a good price and maybe do the achievements but I mainly use them to show me things I may have missed on a first play through.

Don't care what anybody else is playing or whatever.


They don't always provide the most value, I bought Cyberpunk+dlc elsewhere, it was far cheaper than steam.

The 'no better alternative' statement makes no sense to me. In some instances there are better alternatives, I don't see it as an all or nothing, shop around and use different launchers.

I don't need an experience other than the one I get from the games I buy.
By value I mean more than just price of games. The steam client is more than just a store and the value it provides depends on your requirements.

I don't care about achievements or most of the social aspects either. The multi platform builds, compatibility layers for Linux, input remapping, workshop, cloud saves, etc are what I value. All of this could probably be achieved without Steam, but that's a lot more work, while steam already ties them together very nicely.

I know of no other launcher which attempts to solve all of these problems and no other store which provides multi platform builds.

I also shop around, but I heavily prefer Steam for these features. Adding non Steam games is an option if you just want input, but it becomes a pain when these rely on features from another platform, e.g. epic cloud saves, since I move between devices. Then you end up having to launch detached commands and other things which rely on knowing if the process is running stop functioning as expected (grr sunshine/moonlight).

Ultimately, these things are just easier to manage in one place and that place is Steam for me. If something else came along which did it all better then I'd start using that. The problem then would be that I'm bought into Steam with a huge library of games and that's the same with all digital content these days on any platform. Separating the licence from the store would be the best measure to boost competition that could be imposed by regulation and I'm all for that. I just don't see it happening any time soon.
 
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Err what? Developers have to pay 30% of their gross revenue to Valve as royalties, on every sale.

Yes but Valve also offers loads of services for for that cut to developers that those developers otherwise have to pay for and setup themselves. Most notably server bandwidth costs. Basically the problems of server and bandwidth costs and the associated management required to keep it all running become Valve's problem, as does the distribution.

An indie developer can publish a game world wide and Valve handles all the payments (different payment types, regional pricing, and tax rates), all the distribution, social features, multiplayer functionality, and many other added value services. That's something they would find almost impossible to do themselves.
 
Yes but Valve also offers loads of services for for that cut to developers that those developers otherwise have to pay for and setup themselves. Most notably server bandwidth costs. Basically the problems of server and bandwidth costs and the associated management required to keep it all running become Valve's problem, as does the distribution.

An indie developer can publish a game world wide and Valve handles all the payments (different payment types, regional pricing, and tax rates), all the distribution, social features, multiplayer functionality, and many other added value services. That's something they would find almost impossible to do themselves.
I’m not disputing the reason for it, just that the original post was declaring that Steam doesn’t charge royalties, which is clearly false.
 
This is true.

Every time I get a notification about something being 'on sale' in the PS store it's still usually more expensive than elsewhere.
this is how I feel too , one of the reasons I wouldn't get a digital only ps id rather buy disk on offer . I only have a series s because its a gamepass box, but I will buy back compat games and games on offer.
 
he used AI and it was obvious because it hallucinated fake court cases it references.

what a clown, chatgpt was probably lee rothchilds legal team

they should double check every patent the guy ever submitted I bet he was using chatgpt to make up patents ideas too

How can you try to patent cloud storage... its like trying to patent a secretary because they remotely write down your instructions over a phone line and the peice of paper is now "cloud storage"
 
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