Valve - lets charge trolls more

Soldato
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Of course that's paraphrasing just a little bit, here's the main part:

"The industry has this broken model, which is one price for everyone. That's actually a bug, and it's something that we want to solve through our philosophy of how we create entertainment products."

Instead of basing the price on what a product is worth, Newell wants to base it on "what the player is worth."

"Some people, when they join a server, a ton of people will run with them," Newell continued. "Other people, when they join a server, will cause others to leave."

"So, in practice, a really likable person in our community should get DotA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice."

Source: http://gamepolitics.com/2011/05/16/valve-considers-putting-real-world-value-players

Of course, I doubt this would actually happen. Afterall, it would be far too easy to game the system. Just report random people as trolls and watch as they suddenly have to pay more. Imagine 4chan deciding 'right, here's someone's steam ID, lets ruin steam for them'. Interesting idea though, for sure.
 
A slightly more workable method might be restricting abusive/troll players from playing on official servers.

The current trend for most MP games is that the official servers are amongst the worst regarding trolls/griefers. This shouldn't really be the case... official servers should offer the best playing experience for honest players, not the worst.
 
I dunno - it sounds more like rewarding the good guys than punishing the prats. You're assuming it's the players that get to vote people up and down, and not some kind of steam tracking in the background.

Edit - actually, when I think about it, it's probably from looking at server stats that he's coming up with this. The man's no fool.
 
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In a perfect world it would be amazing, but in a perfect world you wouldn't have these people to start with :)

Good to see people thinking outside of the box though. Interesting train of thought...
 
A slightly more workable method might be restricting abusive/troll players from playing on official servers.

The current trend for most MP games is that the official servers are amongst the worst regarding trolls/griefers. This shouldn't really be the case... official servers should offer the best playing experience for honest players, not the worst.


This man speaks the truth!
 
He has said the exact same thing before quite a long time ago about CS.

Gabe just likes to chat, sometimes it's nonsense. It's partly why he's a great frontman, sometimes it's like he's just having a chat with us after a few pints.
 
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Does he think he's god or something? there's no way this could be implemented fairly without monitoring each and every player over a long period of time.

If it was a feedback based system it would just get abused and the good guys would be given bad rep by the trolls (perhaps that's the idea to increase revenue?).
 
Does he think he's god or something? there's no way this could be implemented fairly without monitoring each and every player over a long period of time.

If it was a feedback based system it would just get abused and the good guys would be given bad rep by the trolls (perhaps that's the idea to increase revenue?).

You do realise Valve has the ability to track everyone via Steam. I'm sure they can look at accuracy, team kills, amount of times been kicked etc.

I do agree it would be hard to do though.
 
Very difficult to implement, from what his saying it sounds like poor players will be penalised too.

Also just because a player is good at a game doesn't mean he should have another game for free. All in all its an interesting idea but sounds unfair.
 
Very difficult to implement, from what his saying it sounds like poor players will be penalised too.

Also just because a player is good at a game doesn't mean he should have another game for free. All in all its an interesting idea but sounds unfair.

That's not what he's saying - it's the players that attract other players, that fill servers, vs the ones that clear servers out via anti social behaviour. I imagine they can already track that kind of thing via your tag and your friends tags.
 
How can they tell people are leaving because of one person? I guess they could have steam ask why you left a server (each time..). But that would be open to abuse.
What about people who leave because my side of the team in a game are all on voice comms completly owning the other side and they are unhappy, despite working as a team and not "trolling" the reason they left is us.
Who gets rewarded out of my group of friends for brining people into a server, the one who invites them all? I dunno, it sounds like a system that can never work.
 
so people with huge friend lists or people in a clan are "good players"

he wont make much money like this unless the clan leader gets it free but all the clan members have to buy it..

i dont see how it can ever work sounds totally ridiculous
 
I can see how you would reward the promoters - the people who sell games for valve by getting their friends interested. The trolls and griefers, not so sure. Probably a mixture of stuff they'd never release to the public - team kill stats, server kicks, use of the word 'n00b' in game :p
 
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