Soldato
- Joined
- 2 Jan 2012
- Posts
- 12,400
- Location
- UK.
Valve has made Dota 2‘s Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team Fortress, Portal), and easily bring it over to Mac OS X or Linux/SteamOS. The code, with some tweaks, could also be made to work with other DirectX-based game engines as well. By open-sourcing this code, Valve is clearly encouraging developers to release OS X — and more importantly, SteamOS — ports of their Windows games.
http://www.extremetech.com/gaming/1...oftware-here-come-the-steamos-and-linux-games
More @ Anand - http://www.anandtech.com/show/7856/valve-releases-togl-direct3d-to-opengl-shim
(Incidentally, a fun fact: Titanfall, which is released today, uses the Source engine — and it’s the first game to use the Xbox One version of the Source engine.)
Last edited: