Vanguard players: Heads up...

Soldato
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Hey everyone

Searched for this but couldn't find it. I'm sure some will be aware of this development, but for those that aren't, SOE have aquired Sigil Games Online and now entirely own the rights to Vanguard: SOH. I played Vanguard and it was very promising with Sigil having development rights although not really my kind of thing, but now with SOE at the helm, with their previous track record for destroying games, Vanguard might not become the game it really should have.

Hopefully I'm wrong but just thought I'd post this bit of sad news.

For the press release, click here.
 
CHokKA said:
Hey everyone

Searched for this but couldn't find it. I'm sure some will be aware of this development, but for those that aren't, SOE have aquired Sigil Games Online and now entirely own the rights to Vanguard: SOH. I played Vanguard and it was very promising with Sigil having development rights although not really my kind of thing, but now with SOE at the helm, with their previous track record for destroying games, Vanguard might not become the game it really should have.

Hopefully I'm wrong but just thought I'd post this bit of sad news.

For the press release, click here.

What would you have rather happened, SOE pick it up and keep it running or let it die?

I also think they'll let the VG team do as they see fit having learned from prior mistakes, not that it matters as any bad choices will be firmly blamed on SOE from now on, sad really.
 
SOE just have it now with cutdown staff sucking every single penny it can out of it.


The games failure is 100% down to Brad and his bad management team. But he busy trying to blame Microsoft and the 360 lolololol

shame really all the good staff who worked their arse off get sacked and all the ones who ran it to the ground and made bad choices still get paid...

Brad don’t even have the guts to go to the office when they told them they were sacked
 
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Dano said:
What would you have rather happened, SOE pick it up and keep it running or let it die?

I also think they'll let the VG team do as they see fit having learned from prior mistakes, not that it matters as any bad choices will be firmly blamed on SOE from now on, sad really.

I'm not really fussed, but the VG team that is running it now aren't the people that had the great visions of the game before. They've all been fired, which is exactly what happened to all the good devs of SWG when the CU and NGE were in discussion. I can just see Vanguard going the exact same way.
 
Ex-Sigil: Vanguard had one internal tester for probably 95% of the design cycle.

:eek: :eek:
Didn't they have like 30Mil to make vanguard and they have 1 tester lol ?
 
Well one thing, no one will ever ever buy a game under the helm of Brad McQuaid now I certainly wont. The creation of EverQuest by him will just be a fairytale now - he's finished, he had good vision & ideas but from the looks of it he didnt have a clue when it came down to getting things done properly.
 
Nelly said:
Well one thing, no one will ever ever buy a game under the helm of Brad McQuaid now I certainly wont. The creation of EverQuest by him will just be a fairytale now - he's finished, he had good vision & ideas but from the looks of it he didnt have a clue when it came down to getting things done properly.

Actually people with any experiences with MMORPGs (which was pretty much only Ultima Online) who played Everquest found it dire. Its like going from WoW to Vanguard now.

Unfortunately there is a very obvious trend if you look for it, the first MMO people play and actually get into is always the one they love. Because EQ was successful by default (first 3D MMO) all the others have been based on it, WoW included.

This means that you get the horrible levelling system and people caring more about items and PvE than actual game play.

Believe it or not Ultima Online didnt have ANY quests. They simply were not required, UO remains today the most indepth, realistic and complicated MMO. Depth and complication possibly only rivalled by Eve.
 
Not really sure what to make of it. Vanguard had great potential, but was broken more than is usual for newly released MMO's, progress has been very slow and its been hemorrhaging players from release.

It might be a good thing that SoE has taken over. Its not like they can break it any further than it already is and maybe now they'll pump some more money into it.

Heres hoping.
 
Noxis said:
This means that you get the horrible levelling system and people caring more about items and PvE than actual game play.

Umm PvE is actual game play. EQ wasn't for everyone, it was a hardcore gaming experience that most of today's WoW players couldn't handle, but for those who played the game it was a lot of fun.
 
This gets more entertaining by the day. This paragraph really says a lot about what a mess the game was in I think :

"After the regime change, that was considered "we were late" or "mismanaging" or "not adhering to strict schedules." It was looked upon not as staying competitive or making a AAA WoW-level game but rather that we were doing something wrong. They frowned upon us needing more time or money. When we'd ask for it, it was considered that we were making errors. Each time that occurred the micromanagement would increase. More and more Microsoft people would come down and try to analyze what was going on. Where we were "messing up." What they could do to "help us." Until finally they flat out said no. No more money, no more time. Your release date needs to be in the July 2006 time frame and that's it."

Whatever else you say about MS, they know how to manage a project. It kills me that he insists it's Microsofts fault for not understanding MMOs.
 
scorza said:
Umm PvE is actual game play. EQ wasn't for everyone, it was a hardcore gaming experience that most of today's WoW players couldn't handle, but for those who played the game it was a lot of fun.

It wasnt hardcore in the slightest. After playing UO it was like a simplistic 3D RPG but you couldnt actually PvP. It pretty much was a online co-op rpg with no depth. Beyond doing yet another quest in some shiny gear.
 
Bigpig said:
No he does not. He a guy so full of his own bull. A real wack job but a very good salesman

Raph Koster is a living god!!!

and for those who does not know who he is http://en.wikipedia.org/wiki/Raph_Koster

OMG dude I can't believe you just said that. At least Brad has one commercial success behind him - Everquest. Koster was responsible for the train wreck that was SWG and EQ2 at launch.
 
Noxis said:
It wasnt hardcore in the slightest. After playing UO it was like a simplistic 3D RPG but you couldnt actually PvP. It pretty much was a online co-op rpg with no depth. Beyond doing yet another quest in some shiny gear.

The thing that was most right about EQ was the contempt it had for PvP. Brad recognised early on that PvP was the biggest yawnfest that could happen to a MMOG. Look at WoW now - how often does world PvP happen now? Hardly ever on my server, would people grind their way though umpteen million battlegrounds if you took away the honour rewards?

FYI, despite the name, Everquest had very little to do with questing - the quest system was [appalling] lol. EQ was about beating tough mobs down before anyone else did.
 
scorza said:
The thing that was most right about EQ was the contempt it had for PvP. Brad recognised early on that PvP was the biggest yawnfest that could happen to a MMOG. Look at WoW now - how often does world PvP happen now? Hardly ever on my server, would people grind their way though umpteen million battlegrounds if you took away the honour rewards?

FYI, despite the name, Everquest had very little to do with questing - the quest system was [appalling] lol. EQ was about beating tough mobs down before anyone else did.

I cant believe you actually enjoy that, killing mobs. They are always just the skill building step stone to the end game PvP.

PvP is what makes or breaks any MMORPG, without PvP its not open its just a linear grind fest. WoW is simply the biggest because it has had the most media attention. It was released very well by Blizzard and the most polished MMO at launch I have ever played (I think I may have played pretty much all of them), it doesnt require an aweful lot of computer resources due to its very clever textures but very few polys.

What this all means is that people who would never have normally played a MMORPG are trying it out to see what all the fuss is about and getting addicted. To someone who doesnt know any better its the greatest MMO ever made.
 
scorza said:
OMG dude I can't believe you just said that. At least Brad has one commercial success behind him - Everquest. Koster was responsible for the train wreck that was SWG and EQ2 at launch.
omfg I can't belive you said that. Do you know what happen with SWG?????

He was forced to take a back seat while others wrecked his game. The real swg before the Combat upgrade and NGE

And omfg Ultima Online???? The Dady of all mmo's

Please there would have been no EQ without Ultima Online so bow down to the godfather

Well the true Godfather is Richard Bartle but koster rubs shoulders with him :D


Also regarding EQ2 he contributed less than the typical QA guy and was put there to see out his contract
 
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Noxis said:
I cant believe you actually enjoy that, killing mobs. They are always just the skill building step stone to the end game PvP.

PvP is what makes or breaks any MMORPG, without PvP its not open its just a linear grind fest. WoW is simply the biggest because it has had the most media attention. It was released very well by Blizzard and the most polished MMO at launch I have ever played (I think I may have played pretty much all of them), it doesnt require an aweful lot of computer resources due to its very clever textures but very few polys.

What this all means is that people who would never have normally played a MMORPG are trying it out to see what all the fuss is about and getting addicted. To someone who doesnt know any better its the greatest MMO ever made.

OMG :eek: . I started playing in 2001 and until 2006 I never engaged in PvP once. Now that I have I know why - it gets very old very fast. No offence but I'm guessing you've never progressed very far with MMOGs if you think killing mobs is a stepping stone to end game PvP. Even WoW, which has a PvP focus is about killing mobs.

WoW is the most successful MMOG on the market for a few reasons
- polished launch
- strong IP behind it i.e. warcraft
- easy to get into, difficult to master
- it was actually marketed in places other than North America.
 
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